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Happy Holidays Guest - Login
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Week 10 Schedule - Game Night League
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Game 55 | Atlanta | 3 | Box* | Andreja | 6 | Box | Monopoly | 3 | Box | Florida | 2 | Box | Late Night | 2 | | Portland | 2 | | Knoxville | 8 | | Sorryton | 6 | |
Qwyjibo | 2 | Box | Minnesota | 3 | Box | Loose | 1 | Box | Eastwick | 3 | Box* | Light's | 3 | | Boom!!! Tetris | 5 | | SoCal | 4 | | Avalon Hill | 2 | |
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Game 56 | Atlanta | 1 | Box* | Andreja | 5 | Box | Monopoly | 3 | Box | Florida | 3 | Box | Late Night | 0 | | Portland | 3 | | Knoxville | 4 | | Sorryton | 2 | |
Qwyjibo | 0 | Box | Minnesota | 4 | Box | Loose | 4 | Box | Eastwick | 4 | Box* | Light's | 3 | | Boom!!! Tetris | 1 | | SoCal | 2 | | Avalon Hill | 3 | |
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Game 57 | Atlanta | 1 | Box | Andreja | 4 | Box | Monopoly | 6 | Box | Florida | 4 | Box | Late Night | 5 | | Portland | 1 | | Knoxville | 2 | | Sorryton | 3 | |
Qwyjibo | 3 | Box | Minnesota | 1 | Box | Loose | 5 | Box | Eastwick | 6 | Box | Light's | 4 | | Boom!!! Tetris | 6 | | SoCal | 7 | | Avalon Hill | 9 | |
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Game 58 | Atlanta | 4 | Box* | Portland | 5 | Box | Monopoly | 6 | Box | Sorryton | 3 | Box* | Light's | 5 | | Minnesota | 4 | | Qwyjibo | 0 | | Boom!!! Tetris | 4 | |
Knoxville | 3 | Box | Florida | 8 | Box | Late Night | 6 | Box | Andreja | 7 | Box | Loose | 5 | | Eastwick | 4 | | SoCal | 3 | | Avalon Hill | 3 | |
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Game 59 | Atlanta | 3 | Box | Portland | 6 | Box* | Monopoly | 6 | Box | Sorryton | 5 | Box* | Light's | 4 | | Minnesota | 5 | | Qwyjibo | 2 | | Boom!!! Tetris | 6 | |
Knoxville | 5 | Box | Florida | 4 | Box | Late Night | 3 | Box* | Andreja | 5 | Box | Loose | 4 | | Eastwick | 2 | | SoCal | 2 | | Avalon Hill | 3 | |
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Game 60 | Atlanta | 10 | Box | Portland | 1 | Box | Monopoly | 5 | Box | Sorryton | 3 | Box | Light's | 3 | | Minnesota | 7 | | Qwyjibo | 0 | | Boom!!! Tetris | 7 | |
Knoxville | 4 | Box | Florida | 6 | Box* | Late Night | 3 | Box | Andreja | 6 | Box | Loose | 3 | | Eastwick | 5 | | SoCal | 1 | | Avalon Hill | 1 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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