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Happy Holidays Guest - Login
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Week 16 Schedule - Game Night League
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Game 91 | Light's | 5 | Box | Minnesota | 3 | Box* | Qwyjibo | 1 | Box | Boom!!! Tetris | 5 | Box | Atlanta | 3 | | Portland | 2 | | Monopoly | 9 | | Sorryton | 4 | |
Loose | 5 | Box | Eastwick | 4 | Box | SoCal | 1 | Box | Avalon Hill | 2 | Box | Knoxville | 3 | | Florida | 6 | | Late Night | 3 | | Andreja | 1 | |
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Game 92 | Light's | 5 | Box | Minnesota | 4 | Box* | Qwyjibo | 1 | Box | Boom!!! Tetris | 9 | Box | Atlanta | 8 | | Portland | 5 | | Monopoly | 5 | | Sorryton | 8 | |
Loose | 2 | Box | Eastwick | 3 | Box | SoCal | 1 | Box | Avalon Hill | 6 | Box | Knoxville | 8 | | Florida | 8 | | Late Night | 6 | | Andreja | 3 | |
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Game 93 | Light's | 4 | Box | Minnesota | 5 | Box* | Qwyjibo | 6 | Box | Boom!!! Tetris | 6 | Box* | Atlanta | 6 | | Portland | 6 | | Monopoly | 3 | | Sorryton | 5 | |
Loose | 3 | Box | Eastwick | 3 | Box | SoCal | 1 | Box | Avalon Hill | 5 | Box | Knoxville | 9 | | Florida | 5 | | Late Night | 6 | | Andreja | 2 | |
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Game 94 | Late Night | 9 | Box | Portland | 3 | Box* | Knoxville | 4 | Box | Sorryton | 2 | Box | Atlanta | 3 | | Andreja | 4 | | Monopoly | 5 | | Florida | 3 | |
Light's | 4 | Box* | Boom!!! Tetris | 5 | Box | SoCal | 5 | Box | Eastwick | 2 | Box | Qwyjibo | 3 | | Minnesota | 7 | | Loose | 6 | | Avalon Hill | 4 | |
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Game 95 | Late Night | 5 | Box | Portland | 7 | Box | Knoxville | 4 | Box | Sorryton | 7 | Box | Atlanta | 3 | | Andreja | 4 | | Monopoly | 3 | | Florida | 5 | |
Light's | 2 | Box | Boom!!! Tetris | 3 | Box | SoCal | 6 | Box | Eastwick | 3 | Box | Qwyjibo | 4 | | Minnesota | 5 | | Loose | 3 | | Avalon Hill | 5 | |
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Game 96 | Late Night | 4 | Box | Portland | 6 | Box | Knoxville | 6 | Box | Sorryton | 3 | Box | Atlanta | 2 | | Andreja | 2 | | Monopoly | 3 | | Florida | 6 | |
Light's | 3 | Box | Boom!!! Tetris | 6 | Box | SoCal | 2 | Box* | Eastwick | 8 | Box | Qwyjibo | 6 | | Minnesota | 7 | | Loose | 3 | | Avalon Hill | 2 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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