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Week 17 Schedule - Game Night League
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Game 97 | Atlanta | 11 | Box | Portland | 4 | Box | Monopoly | 4 | Box | Sorryton | 4 | Box | Avalon Hill | 6 | | Light's | 3 | | Minnesota | 7 | | Qwyjibo | 7 | |
Knoxville | 2 | Box | Florida | 7 | Box | Late Night | 7 | Box | Andreja | 3 | Box | Boom!!! Tetris | 5 | | Loose | 9 | | Eastwick | 2 | | SoCal | 2 | |
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Game 98 | Atlanta | 4 | Box | Portland | 6 | Box | Monopoly | 8 | Box | Sorryton | 4 | Box | Avalon Hill | 3 | | Light's | 5 | | Minnesota | 5 | | Qwyjibo | 6 | |
Knoxville | 5 | Box | Florida | 3 | Box | Late Night | 9 | Box | Andreja | 5 | Box | Boom!!! Tetris | 3 | | Loose | 7 | | Eastwick | 5 | | SoCal | 3 | |
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Game 99 | Atlanta | 5 | Box | Portland | 7 | Box | Monopoly | 4 | Box* | Sorryton | 6 | Box | Avalon Hill | 1 | | Light's | 5 | | Minnesota | 5 | | Qwyjibo | 7 | |
Knoxville | 4 | Box* | Florida | 4 | Box | Late Night | 6 | Box | Andreja | 4 | Box | Boom!!! Tetris | 5 | | Loose | 5 | | Eastwick | 1 | | SoCal | 5 | |
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Game 100 | Atlanta | 7 | Box | Portland | 2 | Box | Monopoly | 7 | Box | Sorryton | 7 | Box | Florida | 4 | | Knoxville | 11 | | Late Night | 3 | | Andreja | 9 | |
Qwyjibo | 3 | Box* | Boom!!! Tetris | 3 | Box | Loose | 4 | Box | Eastwick | 8 | Box | Avalon Hill | 2 | | SoCal | 4 | | Light's | 3 | | Minnesota | 4 | |
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Game 101 | Atlanta | 5 | Box | Portland | 4 | Box | Monopoly | 8 | Box* | Sorryton | 4 | Box | Florida | 4 | | Knoxville | 8 | | Late Night | 7 | | Andreja | 5 | |
Qwyjibo | 6 | Box | Boom!!! Tetris | 3 | Box | Loose | 3 | Box* | Eastwick | 4 | Box | Avalon Hill | 3 | | SoCal | 2 | | Light's | 4 | | Minnesota | 6 | |
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Game 102 | Atlanta | 6 | Box* | Portland | 5 | Box | Monopoly | 5 | Box | Sorryton | 3 | Box | Florida | 5 | | Knoxville | 4 | | Late Night | 2 | | Andreja | 4 | |
Qwyjibo | 7 | Box | Boom!!! Tetris | 3 | Box | Loose | 7 | Box | Eastwick | 8 | Box | Avalon Hill | 6 | | SoCal | 5 | | Light's | 12 | | Minnesota | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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