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Week 23 Schedule - Game Night League
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Game 133 | Atlanta | 8 | Box | Monopoly | 4 | Box | Knoxville | 2 | Box | Late Night | 3 | Box | Portland | 4 | | Sorryton | 6 | | Florida | 4 | | Andreja | 4 | |
Qwyjibo | 4 | Box* | Loose | 5 | Box | SoCal | 3 | Box | Light's | 6 | Box | Boom!!! Tetris | 3 | | Eastwick | 7 | | Avalon Hill | 7 | | Minnesota | 8 | |
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Game 134 | Atlanta | 5 | Box | Monopoly | 3 | Box | Knoxville | 5 | Box | Late Night | 3 | Box | Portland | 4 | | Sorryton | 5 | | Florida | 4 | | Andreja | 5 | |
Qwyjibo | 0 | Box | Loose | 3 | Box | SoCal | 2 | Box | Light's | 6 | Box* | Boom!!! Tetris | 5 | | Eastwick | 4 | | Avalon Hill | 5 | | Minnesota | 5 | |
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Game 135 | Atlanta | 6 | Box | Monopoly | 6 | Box | Knoxville | 5 | Box | Late Night | 2 | Box* | Portland | 4 | | Sorryton | 3 | | Florida | 6 | | Andreja | 3 | |
Qwyjibo | 3 | Box | Loose | 2 | Box | SoCal | 1 | Box | Light's | 5 | Box* | Boom!!! Tetris | 4 | | Eastwick | 4 | | Avalon Hill | 4 | | Minnesota | 4 | |
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Game 136 | Atlanta | 10 | Box | Portland | 2 | Box | Knoxville | 4 | Box* | Florida | 3 | Box | Monopoly | 4 | | Sorryton | 5 | | Late Night | 3 | | Andreja | 4 | |
Qwyjibo | 2 | Box | Boom!!! Tetris | 2 | Box | SoCal | 2 | Box | Avalon Hill | 3 | Box | Loose | 6 | | Eastwick | 3 | | Light's | 7 | | Minnesota | 2 | |
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Game 137 | Atlanta | 6 | Box | Portland | 5 | Box | Knoxville | 2 | Box | Florida | 5 | Box* | Monopoly | 2 | | Sorryton | 7 | | Late Night | 5 | | Andreja | 6 | |
Qwyjibo | 1 | Box | Boom!!! Tetris | 3 | Box | SoCal | 2 | Box | Avalon Hill | 6 | Box | Loose | 2 | | Eastwick | 5 | | Light's | 4 | | Minnesota | 2 | |
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Game 138 | Atlanta | 5 | Box* | Portland | 4 | Box* | Knoxville | 2 | Box | Florida | 3 | Box* | Monopoly | 4 | | Sorryton | 5 | | Late Night | 1 | | Andreja | 4 | |
Qwyjibo | 4 | Box* | Boom!!! Tetris | 5 | Box | SoCal | 6 | Box | Avalon Hill | 1 | Box* | Loose | 3 | | Eastwick | 6 | | Light's | 4 | | Minnesota | 2 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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