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Happy Holidays Guest - Login
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Week 24 Schedule - Game Night League
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Game 139 | Atlanta | 5 | Box | Portland | 3 | Box | Knoxville | 2 | Box | Florida | 2 | Box | Sorryton | 6 | | Monopoly | 5 | | Andreja | 5 | | Late Night | 1 | |
Qwyjibo | 3 | Box | Boom!!! Tetris | 6 | Box | SoCal | 6 | Box | Avalon Hill | 3 | Box* | Eastwick | 4 | | Loose | 4 | | Minnesota | 1 | | Light's | 4 | |
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Game 140 | Atlanta | 5 | Box | Portland | 2 | Box | Knoxville | 0 | Box | Florida | 1 | Box* | Sorryton | 6 | | Monopoly | 5 | | Andreja | 6 | | Late Night | 2 | |
Qwyjibo | 2 | Box | Boom!!! Tetris | 7 | Box | SoCal | 4 | Box | Avalon Hill | 2 | Box* | Eastwick | 3 | | Loose | 4 | | Minnesota | 5 | | Light's | 3 | |
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Game 141 | Atlanta | 8 | Box* | Portland | 2 | Box* | Knoxville | 6 | Box | Florida | 6 | Box | Sorryton | 7 | | Monopoly | 1 | | Andreja | 4 | | Late Night | 4 | |
Qwyjibo | 3 | Box | Boom!!! Tetris | 1 | Box | SoCal | 3 | Box* | Avalon Hill | 2 | Box | Eastwick | 5 | | Loose | 3 | | Minnesota | 2 | | Light's | 6 | |
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Game 142 | Portland | 2 | Box | Sorryton | 2 | Box | Florida | 3 | Box | Andreja | 3 | Box | Atlanta | 3 | | Monopoly | 7 | | Knoxville | 6 | | Late Night | 7 | |
Boom!!! Tetris | 2 | Box | Eastwick | 4 | Box | Avalon Hill | 3 | Box | Minnesota | 1 | Box | Qwyjibo | 4 | | Loose | 2 | | SoCal | 4 | | Light's | 6 | |
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Game 143 | Portland | 3 | Box | Sorryton | 6 | Box | Florida | 3 | Box* | Andreja | 3 | Box | Atlanta | 6 | | Monopoly | 7 | | Knoxville | 4 | | Late Night | 1 | |
Boom!!! Tetris | 4 | Box | Eastwick | 1 | Box | Avalon Hill | 1 | Box | Minnesota | 2 | Box | Qwyjibo | 2 | | Loose | 3 | | SoCal | 3 | | Light's | 5 | |
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Game 144 | Portland | 5 | Box | Sorryton | 5 | Box | Florida | 3 | Box | Andreja | 5 | Box | Atlanta | 2 | | Monopoly | 2 | | Knoxville | 8 | | Late Night | 2 | |
Boom!!! Tetris | 3 | Box | Eastwick | 7 | Box | Avalon Hill | 5 | Box | Minnesota | 3 | Box | Qwyjibo | 6 | | Loose | 5 | | SoCal | 2 | | Light's | 11 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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