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Happy Holidays Guest - Login
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Week 8 Schedule - Game Night League
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Game 43 | Atlanta | 9 | Box* | Late Night | 1 | Box | Monopoly | 6 | Box* | Sorryton | 2 | Box | Knoxville | 8 | | Portland | 4 | | Andreja | 7 | | Florida | 7 | |
Qwyjibo | 3 | Box | Light's | 3 | Box | Loose | 4 | Box | Avalon Hill | 1 | Box | SoCal | 4 | | Boom!!! Tetris | 5 | | Minnesota | 3 | | Eastwick | 4 | |
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Game 44 | Atlanta | 3 | Box | Late Night | 3 | Box* | Monopoly | 5 | Box | Sorryton | 6 | Box | Knoxville | 6 | | Portland | 4 | | Andreja | 7 | | Florida | 7 | |
Qwyjibo | 2 | Box | Light's | 4 | Box | Loose | 2 | Box | Avalon Hill | 3 | Box* | SoCal | 7 | | Boom!!! Tetris | 3 | | Minnesota | 6 | | Eastwick | 2 | |
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Game 45 | Atlanta | 3 | Box | Late Night | 6 | Box | Monopoly | 2 | Box | Sorryton | 4 | Box | Knoxville | 1 | | Portland | 2 | | Andreja | 6 | | Florida | 6 | |
Qwyjibo | 5 | Box | Light's | 2 | Box | Loose | 6 | Box | Avalon Hill | 3 | Box | SoCal | 7 | | Boom!!! Tetris | 8 | | Minnesota | 5 | | Eastwick | 6 | |
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Game 46 | SoCal | 0 | Box | Avalon Hill | 5 | Box | Light's | 1 | Box | Minnesota | 7 | Box | Atlanta | 5 | | Portland | 3 | | Monopoly | 6 | | Sorryton | 3 | |
Qwyjibo | 3 | Box | Boom!!! Tetris | 1 | Box | Loose | 3 | Box | Eastwick | 3 | Box | Knoxville | 5 | | Florida | 4 | | Late Night | 1 | | Andreja | 7 | |
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Game 47 | SoCal | 3 | Box | Avalon Hill | 2 | Box | Light's | 6 | Box | Minnesota | 3 | Box* | Atlanta | 1 | | Portland | 8 | | Monopoly | 5 | | Sorryton | 4 | |
Qwyjibo | 2 | Box | Boom!!! Tetris | 1 | Box | Loose | 7 | Box | Eastwick | 6 | Box | Knoxville | 1 | | Florida | 5 | | Late Night | 5 | | Andreja | 7 | |
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Game 48 | SoCal | 0 | Box | Avalon Hill | 3 | Box | Light's | 4 | Box | Minnesota | 6 | Box | Atlanta | 4 | | Portland | 2 | | Monopoly | 6 | | Sorryton | 4 | |
Qwyjibo | 2 | Box | Boom!!! Tetris | 1 | Box* | Loose | 5 | Box | Eastwick | 3 | Box | Knoxville | 4 | | Florida | 2 | | Late Night | 9 | | Andreja | 7 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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