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Happy Holidays Guest - Login
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Week 9 Schedule - Game Night League
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Game 49 | Florida | 4 | Box* | Knoxville | 2 | Box* | Late Night | 2 | Box | Andreja | 1 | Box | Atlanta | 3 | | Portland | 1 | | Monopoly | 3 | | Sorryton | 6 | |
Avalon Hill | 5 | Box | SoCal | 3 | Box | Light's | 2 | Box* | Minnesota | 3 | Box | Qwyjibo | 3 | | Boom!!! Tetris | 2 | | Loose | 3 | | Eastwick | 4 | |
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Game 50 | Florida | 1 | Box | Knoxville | 3 | Box* | Late Night | 6 | Box* | Andreja | 8 | Box | Atlanta | 4 | | Portland | 4 | | Monopoly | 5 | | Sorryton | 4 | |
Avalon Hill | 6 | Box | SoCal | 3 | Box | Light's | 3 | Box | Minnesota | 4 | Box | Qwyjibo | 2 | | Boom!!! Tetris | 2 | | Loose | 7 | | Eastwick | 5 | |
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Game 51 | Florida | 3 | Box | Knoxville | 3 | Box | Late Night | 3 | Box* | Andreja | 2 | Box* | Atlanta | 7 | | Portland | 4 | | Monopoly | 2 | | Sorryton | 1 | |
Avalon Hill | 4 | Box* | SoCal | 3 | Box | Light's | 1 | Box | Minnesota | 13 | Box | Qwyjibo | 3 | | Boom!!! Tetris | 6 | | Loose | 3 | | Eastwick | 4 | |
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Game 52 | Avalon Hill | 3 | Box* | Light's | 4 | Box | Minnesota | 2 | Box | Qwyjibo | 2 | Box | Atlanta | 4 | | Portland | 7 | | Monopoly | 1 | | Sorryton | 8 | |
Boom!!! Tetris | 4 | Box | Loose | 3 | Box | Eastwick | 5 | Box* | SoCal | 4 | Box* | Knoxville | 3 | | Florida | 4 | | Late Night | 4 | | Andreja | 3 | |
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Game 53 | Avalon Hill | 3 | Box* | Light's | 6 | Box | Minnesota | 4 | Box | Qwyjibo | 7 | Box | Atlanta | 4 | | Portland | 2 | | Monopoly | 9 | | Sorryton | 6 | |
Boom!!! Tetris | 6 | Box | Loose | 2 | Box* | Eastwick | 4 | Box | SoCal | 2 | Box | Knoxville | 7 | | Florida | 1 | | Late Night | 5 | | Andreja | 1 | |
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Game 54 | Avalon Hill | 6 | Box | Light's | 3 | Box | Minnesota | 0 | Box | Qwyjibo | 5 | Box | Atlanta | 5 | | Portland | 4 | | Monopoly | 7 | | Sorryton | 4 | |
Boom!!! Tetris | 1 | Box | Loose | 2 | Box | Eastwick | 4 | Box* | SoCal | 2 | Box | Knoxville | 4 | | Florida | 1 | | Late Night | 3 | | Andreja | 5 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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