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Week 22 Schedule - British Invasion League
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Game 127 | Sticky | 3 | Box | Abbey Road | 5 | Box* | English | 4 | Box | Desert | 6 | Box | Fresh | 5 | | York | 4 | | Band of Brothers | 7 | | Waterloo | 5 | |
Kingston | 3 | Box | Let's Play | 9 | Box | House of the RISING | 4 | Box* | Wales | 3 | Box | Dave Clark Five | 7 | | London | 8 | | As Seen | 3 | | Time | 6 | |
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Game 128 | Sticky | 4 | Box | Abbey Road | 8 | Box | English | 4 | Box | Desert | 3 | Box | Fresh | 5 | | York | 4 | | Band of Brothers | 7 | | Waterloo | 2 | |
Kingston | 6 | Box | Let's Play | 1 | Box | House of the RISING | 1 | Box | Wales | 4 | Box | Dave Clark Five | 1 | | London | 5 | | As Seen | 3 | | Time | 5 | |
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Game 129 | Sticky | 6 | Box | Abbey Road | 8 | Box | English | 4 | Box | Desert | 7 | Box | Fresh | 5 | | York | 3 | | Band of Brothers | 5 | | Waterloo | 2 | |
Kingston | 3 | Box | Let's Play | 3 | Box | House of the RISING | 7 | Box | Wales | 3 | Box* | Dave Clark Five | 5 | | London | 5 | | As Seen | 3 | | Time | 2 | |
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Game 130 | Fresh | 7 | Box | London | 5 | Box* | As Seen | 2 | Box | Time | 6 | Box | Dave Clark Five | 4 | | York | 4 | | Band of Brothers | 3 | | Waterloo | 2 | |
Sticky | 6 | Box | Let's Play | 5 | Box | House of the RISING | 6 | Box | Wales | 5 | Box | Kingston | 4 | | Abbey Road | 6 | | English | 8 | | Desert | 8 | |
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Game 131 | Fresh | 3 | Box | London | 5 | Box* | As Seen | 4 | Box | Time | 6 | Box | Dave Clark Five | 2 | | York | 4 | | Band of Brothers | 7 | | Waterloo | 3 | |
Sticky | 4 | Box | Let's Play | 0 | Box | House of the RISING | 3 | Box | Wales | 3 | Box | Kingston | 3 | | Abbey Road | 5 | | English | 4 | | Desert | 1 | |
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Game 132 | Fresh | 4 | Box | London | 3 | Box* | As Seen | 3 | Box | Time | 4 | Box | Dave Clark Five | 5 | | York | 2 | | Band of Brothers | 2 | | Waterloo | 2 | |
Sticky | 5 | Box* | Let's Play | 6 | Box | House of the RISING | 9 | Box | Wales | 8 | Box | Kingston | 4 | | Abbey Road | 5 | | English | 6 | | Desert | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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