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Week 24 Schedule - Shadowball League
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Game 139 | Norfolk | 3 | Box* | McCool's | 3 | Box | Australia | 4 | Box | Cal Tech | 3 | Box* | Las Vegas | 4 | | Motley | 6 | | Cleveland | 5 | | Stockholm | 4 | |
Inevitability | 5 | Box | Tombstone | 4 | Box* | Dayton | 6 | Box | Bingo | 5 | Box | Bedrock | 4 | | Cool Papa Bell | 5 | | Ghost | 1 | | Kingston | 4 | |
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Game 140 | Norfolk | 3 | Box* | McCool's | 6 | Box* | Australia | 7 | Box | Cal Tech | 6 | Box | Las Vegas | 2 | | Motley | 5 | | Cleveland | 6 | | Stockholm | 1 | |
Inevitability | 2 | Box | Tombstone | 2 | Box | Dayton | 3 | Box | Bingo | 4 | Box | Bedrock | 5 | | Cool Papa Bell | 3 | | Ghost | 4 | | Kingston | 3 | |
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Game 141 | Norfolk | 4 | Box | McCool's | 4 | Box | Australia | 6 | Box | Cal Tech | 5 | Box* | Las Vegas | 2 | | Motley | 10 | | Cleveland | 2 | | Stockholm | 4 | |
Inevitability | 2 | Box* | Tombstone | 7 | Box | Dayton | 4 | Box | Bingo | 2 | Box | Bedrock | 3 | | Cool Papa Bell | 1 | | Ghost | 3 | | Kingston | 6 | |
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Game 142 | McCool's | 1 | Box | Las Vegas | 5 | Box | Cal Tech | 3 | Box* | Cleveland | 4 | Box | Norfolk | 7 | | Motley | 6 | | Australia | 4 | | Stockholm | 3 | |
Tombstone | 4 | Box | Bedrock | 5 | Box | Bingo | 3 | Box | Ghost | 7 | Box | Inevitability | 2 | | Cool Papa Bell | 2 | | Dayton | 4 | | Kingston | 4 | |
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Game 143 | McCool's | 1 | Box | Las Vegas | 7 | Box | Cal Tech | 3 | Box | Cleveland | 5 | Box | Norfolk | 6 | | Motley | 4 | | Australia | 4 | | Stockholm | 4 | |
Tombstone | 5 | Box | Bedrock | 6 | Box | Bingo | 2 | Box | Ghost | 2 | Box | Inevitability | 3 | | Cool Papa Bell | 3 | | Dayton | 3 | | Kingston | 0 | |
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Game 144 | McCool's | 2 | Box | Las Vegas | 6 | Box | Cal Tech | 1 | Box | Cleveland | 1 | Box | Norfolk | 5 | | Motley | 10 | | Australia | 7 | | Stockholm | 5 | |
Tombstone | 5 | Box | Bedrock | 4 | Box* | Bingo | 2 | Box | Ghost | 5 | Box | Inevitability | 2 | | Cool Papa Bell | 5 | | Dayton | 4 | | Kingston | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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