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Merry Christmas Guest - Login
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Week 15 Schedule - Shadowball League
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Game 85 | Ghost | 4 | Box | Inevitability | 5 | Box | Tombstone | 4 | Box | Cool Papa Bell | 3 | Box | Norfolk | 7 | | McCool's | 7 | | Motley | 2 | | Las Vegas | 8 | |
Bedrock | 3 | Box* | Dayton | 10 | Box | Bingo | 2 | Box | Kingston | 5 | Box | Australia | 4 | | Cal Tech | 1 | | Stockholm | 5 | | Cleveland | 2 | |
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Game 86 | Ghost | 3 | Box | Inevitability | 5 | Box | Tombstone | 5 | Box | Cool Papa Bell | 4 | Box | Norfolk | 7 | | McCool's | 7 | | Motley | 4 | | Las Vegas | 2 | |
Bedrock | 3 | Box | Dayton | 2 | Box | Bingo | 4 | Box | Kingston | 6 | Box | Australia | 5 | | Cal Tech | 3 | | Stockholm | 5 | | Cleveland | 8 | |
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Game 87 | Ghost | 4 | Box | Inevitability | 3 | Box | Tombstone | 4 | Box | Cool Papa Bell | 3 | Box | Norfolk | 6 | | McCool's | 6 | | Motley | 5 | | Las Vegas | 4 | |
Bedrock | 1 | Box | Dayton | 4 | Box | Bingo | 7 | Box | Kingston | 4 | Box | Australia | 6 | | Cal Tech | 3 | | Stockholm | 4 | | Cleveland | 5 | |
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Game 88 | Cleveland | 4 | Box | Australia | 1 | Box | Motley | 5 | Box | Las Vegas | 3 | Box | Norfolk | 6 | | McCool's | 3 | | Cal Tech | 6 | | Stockholm | 4 | |
Ghost | 3 | Box | Dayton | 4 | Box* | Cool Papa Bell | 2 | Box | Bedrock | 5 | Box | Inevitability | 6 | | Tombstone | 5 | | Bingo | 5 | | Kingston | 6 | |
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Game 89 | Cleveland | 3 | Box | Australia | 7 | Box | Motley | 4 | Box | Las Vegas | 4 | Box | Norfolk | 6 | | McCool's | 0 | | Cal Tech | 7 | | Stockholm | 3 | |
Ghost | 2 | Box | Dayton | 5 | Box* | Cool Papa Bell | 2 | Box | Bedrock | 4 | Box | Inevitability | 3 | | Tombstone | 4 | | Bingo | 4 | | Kingston | 2 | |
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Game 90 | Cleveland | 5 | Box | Australia | 8 | Box | Motley | 5 | Box | Las Vegas | 3 | Box | Norfolk | 7 | | McCool's | 2 | | Cal Tech | 3 | | Stockholm | 8 | |
Ghost | 2 | Box | Dayton | 4 | Box | Cool Papa Bell | 3 | Box* | Bedrock | 5 | Box | Inevitability | 7 | | Tombstone | 9 | | Bingo | 4 | | Kingston | 2 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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