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Week 23 Schedule - Shadowball League
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Game 133 | Norfolk | 5 | Box | Motley | 6 | Box | Australia | 10 | Box | Stockholm | 4 | Box | McCool's | 4 | | Las Vegas | 7 | | Cal Tech | 4 | | Cleveland | 7 | |
Inevitability | 4 | Box* | Cool Papa Bell | 3 | Box* | Dayton | 4 | Box | Kingston | 3 | Box | Tombstone | 5 | | Bedrock | 4 | | Bingo | 5 | | Ghost | 4 | |
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Game 134 | Norfolk | 8 | Box | Motley | 2 | Box | Australia | 6 | Box | Stockholm | 2 | Box | McCool's | 7 | | Las Vegas | 3 | | Cal Tech | 5 | | Cleveland | 6 | |
Inevitability | 3 | Box | Cool Papa Bell | 3 | Box | Dayton | 0 | Box | Kingston | 8 | Box | Tombstone | 4 | | Bedrock | 4 | | Bingo | 2 | | Ghost | 2 | |
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Game 135 | Norfolk | 2 | Box | Motley | 5 | Box | Australia | 2 | Box | Stockholm | 7 | Box | McCool's | 6 | | Las Vegas | 6 | | Cal Tech | 4 | | Cleveland | 4 | |
Inevitability | 3 | Box | Cool Papa Bell | 4 | Box* | Dayton | 3 | Box | Kingston | 2 | Box | Tombstone | 4 | | Bedrock | 5 | | Bingo | 4 | | Ghost | 4 | |
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Game 136 | Norfolk | 9 | Box | McCool's | 2 | Box | Australia | 7 | Box | Cal Tech | 5 | Box* | Motley | 2 | | Las Vegas | 4 | | Stockholm | 4 | | Cleveland | 4 | |
Inevitability | 3 | Box* | Tombstone | 9 | Box | Dayton | 3 | Box* | Bingo | 1 | Box* | Cool Papa Bell | 2 | | Bedrock | 1 | | Kingston | 4 | | Ghost | 2 | |
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Game 137 | Norfolk | 3 | Box | McCool's | 2 | Box | Australia | 7 | Box | Cal Tech | 3 | Box | Motley | 4 | | Las Vegas | 5 | | Stockholm | 3 | | Cleveland | 7 | |
Inevitability | 6 | Box | Tombstone | 6 | Box | Dayton | 3 | Box* | Bingo | 3 | Box | Cool Papa Bell | 5 | | Bedrock | 4 | | Kingston | 2 | | Ghost | 4 | |
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Game 138 | Norfolk | 2 | Box | McCool's | 2 | Box | Australia | 3 | Box* | Cal Tech | 2 | Box | Motley | 5 | | Las Vegas | 6 | | Stockholm | 4 | | Cleveland | 0 | |
Inevitability | 3 | Box* | Tombstone | 4 | Box | Dayton | 2 | Box | Bingo | 1 | Box | Cool Papa Bell | 4 | | Bedrock | 2 | | Kingston | 5 | | Ghost | 5 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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