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Week 16 Schedule - Chevy Chase League
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Game 91 | Lampoon's | 4 | Box | Bushwood | 3 | Box | NJ | 3 | Box | Sogndal | 8 | Box | Horseshoe | 3 | | Walley World | 4 | | St.Cloud | 4 | | Dad | 4 | |
Quahog | 6 | Box | Gashouse | 2 | Box | Cannonball | 2 | Box | Kamchatka | 2 | Box | Best. | 4 | | La Vista | 10 | | NYC2ATL | 3 | | San Berdoo | 3 | |
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Game 92 | Lampoon's | 6 | Box | Bushwood | 3 | Box | NJ | 3 | Box | Sogndal | 6 | Box | Horseshoe | 2 | | Walley World | 5 | | St.Cloud | 6 | | Dad | 4 | |
Quahog | 4 | Box | Gashouse | 2 | Box | Cannonball | 3 | Box | Kamchatka | 6 | Box | Best. | 5 | | La Vista | 5 | | NYC2ATL | 5 | | San Berdoo | 2 | |
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Game 93 | Lampoon's | 4 | Box | Bushwood | 4 | Box* | NJ | 8 | Box | Sogndal | 3 | Box | Horseshoe | 7 | | Walley World | 3 | | St.Cloud | 4 | | Dad | 8 | |
Quahog | 6 | Box* | Gashouse | 0 | Box | Cannonball | 2 | Box | Kamchatka | 9 | Box | Best. | 5 | | La Vista | 4 | | NYC2ATL | 3 | | San Berdoo | 6 | |
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Game 94 | NYC2ATL | 5 | Box | Walley World | 4 | Box | Best. | 5 | Box | Dad | 7 | Box | Horseshoe | 6 | | San Berdoo | 5 | | St.Cloud | 3 | | La Vista | 6 | |
Lampoon's | 6 | Box* | Sogndal | 7 | Box | Cannonball | 6 | Box | Gashouse | 2 | Box | NJ | 5 | | Bushwood | 6 | | Quahog | 2 | | Kamchatka | 3 | |
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Game 95 | NYC2ATL | 5 | Box | Walley World | 4 | Box | Best. | 4 | Box* | Dad | 0 | Box | Horseshoe | 6 | | San Berdoo | 1 | | St.Cloud | 5 | | La Vista | 5 | |
Lampoon's | 7 | Box | Sogndal | 4 | Box | Cannonball | 2 | Box | Gashouse | 3 | Box | NJ | 4 | | Bushwood | 8 | | Quahog | 1 | | Kamchatka | 4 | |
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Game 96 | NYC2ATL | 5 | Box | Walley World | 3 | Box | Best. | 5 | Box | Dad | 0 | Box | Horseshoe | 4 | | San Berdoo | 4 | | St.Cloud | 4 | | La Vista | 6 | |
Lampoon's | 4 | Box | Sogndal | 5 | Box* | Cannonball | 2 | Box | Gashouse | 1 | Box | NJ | 2 | | Bushwood | 6 | | Quahog | 5 | | Kamchatka | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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