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Week 15 Schedule - Winners Circle League
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Game 85 | Angel | 5 | Box* | Mobile | 2 | Box | NYC2ATL | 3 | Box* | You Better Not | 4 | Box | SpringBuc | 6 | | Langley | 8 | | Florida | 2 | | Vandalay | 6 | |
Crete | 2 | Box | Northeast Ohio | 5 | Box | Detroit | 1 | Box | St. Paul | 6 | Box | Coruscant | 5 | | Los Angeles | 6 | | Dagobah | 3 | | Christy | 7 | |
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Game 86 | Angel | 4 | Box | Mobile | 4 | Box | NYC2ATL | 6 | Box | You Better Not | 4 | Box | SpringBuc | 5 | | Langley | 5 | | Florida | 4 | | Vandalay | 7 | |
Crete | 0 | Box | Northeast Ohio | 4 | Box | Detroit | 4 | Box | St. Paul | 5 | Box* | Coruscant | 6 | | Los Angeles | 5 | | Dagobah | 6 | | Christy | 6 | |
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Game 87 | Angel | 4 | Box | Mobile | 4 | Box* | NYC2ATL | 3 | Box* | You Better Not | 2 | Box | SpringBuc | 3 | | Langley | 3 | | Florida | 4 | | Vandalay | 4 | |
Crete | 3 | Box | Northeast Ohio | 7 | Box | Detroit | 2 | Box | St. Paul | 3 | Box | Coruscant | 5 | | Los Angeles | 5 | | Dagobah | 4 | | Christy | 11 | |
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Game 88 | Christy | 4 | Box* | Coruscant | 0 | Box | Florida | 8 | Box | Vandalay | 1 | Box | SpringBuc | 3 | | Langley | 4 | | Los Angeles | 6 | | Dagobah | 5 | |
Angel | 5 | Box | Northeast Ohio | 5 | Box | You Better Not | 5 | Box | Crete | 5 | Box* | Mobile | 7 | | NYC2ATL | 3 | | Detroit | 6 | | St. Paul | 4 | |
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Game 89 | Christy | 5 | Box* | Coruscant | 1 | Box | Florida | 2 | Box* | Vandalay | 1 | Box | SpringBuc | 4 | | Langley | 3 | | Los Angeles | 3 | | Dagobah | 4 | |
Angel | 4 | Box | Northeast Ohio | 5 | Box | You Better Not | 3 | Box | Crete | 3 | Box | Mobile | 9 | | NYC2ATL | 1 | | Detroit | 4 | | St. Paul | 6 | |
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Game 90 | Christy | 4 | Box | Coruscant | 7 | Box | Florida | 5 | Box | Vandalay | 3 | Box* | SpringBuc | 8 | | Langley | 4 | | Los Angeles | 1 | | Dagobah | 2 | |
Angel | 5 | Box | Northeast Ohio | 5 | Box* | You Better Not | 2 | Box | Crete | 4 | Box | Mobile | 6 | | NYC2ATL | 4 | | Detroit | 5 | | St. Paul | 7 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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