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Week 16 Schedule - Winners Circle League
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Game 91 | St. Paul | 2 | Box | Angel | 4 | Box | Mobile | 3 | Box | NYC2ATL | 1 | Box | SpringBuc | 10 | | Langley | 6 | | Florida | 2 | | Vandalay | 7 | |
You Better Not | 2 | Box | Crete | 2 | Box | Northeast Ohio | 1 | Box | Detroit | 5 | Box | Coruscant | 8 | | Los Angeles | 5 | | Dagobah | 6 | | Christy | 4 | |
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Game 92 | St. Paul | 2 | Box | Angel | 4 | Box | Mobile | 6 | Box | NYC2ATL | 3 | Box | SpringBuc | 4 | | Langley | 5 | | Florida | 7 | | Vandalay | 6 | |
You Better Not | 3 | Box | Crete | 2 | Box | Northeast Ohio | 1 | Box | Detroit | 3 | Box | Coruscant | 6 | | Los Angeles | 8 | | Dagobah | 6 | | Christy | 5 | |
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Game 93 | St. Paul | 4 | Box | Angel | 3 | Box | Mobile | 5 | Box* | NYC2ATL | 6 | Box | SpringBuc | 6 | | Langley | 7 | | Florida | 4 | | Vandalay | 5 | |
You Better Not | 5 | Box | Crete | 5 | Box | Northeast Ohio | 1 | Box | Detroit | 3 | Box | Coruscant | 4 | | Los Angeles | 3 | | Dagobah | 5 | | Christy | 4 | |
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Game 94 | Dagobah | 1 | Box | Langley | 4 | Box | Coruscant | 6 | Box | Vandalay | 9 | Box | SpringBuc | 4 | | Christy | 8 | | Florida | 3 | | Los Angeles | 6 | |
St. Paul | 2 | Box | NYC2ATL | 4 | Box | Northeast Ohio | 3 | Box | Crete | 5 | Box | Mobile | 7 | | Angel | 6 | | You Better Not | 6 | | Detroit | 2 | |
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Game 95 | Dagobah | 2 | Box | Langley | 3 | Box | Coruscant | 4 | Box* | Vandalay | 3 | Box* | SpringBuc | 3 | | Christy | 6 | | Florida | 3 | | Los Angeles | 4 | |
St. Paul | 5 | Box | NYC2ATL | 4 | Box | Northeast Ohio | 6 | Box | Crete | 4 | Box | Mobile | 7 | | Angel | 3 | | You Better Not | 4 | | Detroit | 5 | |
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Game 96 | Dagobah | 6 | Box | Langley | 3 | Box | Coruscant | 2 | Box | Vandalay | 4 | Box | SpringBuc | 1 | | Christy | 11 | | Florida | 3 | | Los Angeles | 9 | |
St. Paul | 3 | Box | NYC2ATL | 4 | Box | Northeast Ohio | 2 | Box | Crete | 3 | Box | Mobile | 7 | | Angel | 3 | | You Better Not | 4 | | Detroit | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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