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Week 18 Schedule - Winners Circle League
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Game 103 | SpringBuc | 3 | Box | Langley | 6 | Box | Florida | 7 | Box | Vandalay | 4 | Box | Northeast Ohio | 6 | | Detroit | 5 | | St. Paul | 0 | | Angel | 6 | |
Coruscant | 4 | Box | Los Angeles | 5 | Box | Dagobah | 5 | Box* | Christy | 7 | Box | Mobile | 2 | | NYC2ATL | 8 | | You Better Not | 4 | | Crete | 6 | |
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Game 104 | SpringBuc | 3 | Box | Langley | 7 | Box | Florida | 6 | Box | Vandalay | 5 | Box | Northeast Ohio | 5 | | Detroit | 6 | | St. Paul | 5 | | Angel | 4 | |
Coruscant | 3 | Box | Los Angeles | 8 | Box | Dagobah | 4 | Box | Christy | 3 | Box | Mobile | 2 | | NYC2ATL | 6 | | You Better Not | 7 | | Crete | 7 | |
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Game 105 | SpringBuc | 8 | Box | Langley | 5 | Box | Florida | 3 | Box | Vandalay | 8 | Box | Northeast Ohio | 10 | | Detroit | 6 | | St. Paul | 7 | | Angel | 3 | |
Coruscant | 9 | Box | Los Angeles | 3 | Box | Dagobah | 4 | Box* | Christy | 7 | Box | Mobile | 7 | | NYC2ATL | 8 | | You Better Not | 5 | | Crete | 8 | |
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Game 106 | Coruscant | 6 | Box* | Langley | 4 | Box* | Christy | 5 | Box* | Los Angeles | 7 | Box | SpringBuc | 5 | | Dagobah | 5 | | Florida | 6 | | Vandalay | 10 | |
Northeast Ohio | 3 | Box | NYC2ATL | 7 | Box | Angel | 8 | Box | Detroit | 7 | Box | Mobile | 2 | | St. Paul | 5 | | You Better Not | 6 | | Crete | 2 | |
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Game 107 | Coruscant | 10 | Box | Langley | 3 | Box | Christy | 3 | Box | Los Angeles | 10 | Box | SpringBuc | 3 | | Dagobah | 6 | | Florida | 7 | | Vandalay | 0 | |
Northeast Ohio | 4 | Box | NYC2ATL | 0 | Box* | Angel | 3 | Box* | Detroit | 1 | Box | Mobile | 7 | | St. Paul | 1 | | You Better Not | 4 | | Crete | 7 | |
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Game 108 | Coruscant | 10 | Box | Langley | 4 | Box | Christy | 0 | Box | Los Angeles | 3 | Box | SpringBuc | 3 | | Dagobah | 6 | | Florida | 12 | | Vandalay | 4 | |
Northeast Ohio | 6 | Box* | NYC2ATL | 4 | Box | Angel | 7 | Box | Detroit | 3 | Box | Mobile | 5 | | St. Paul | 7 | | You Better Not | 4 | | Crete | 6 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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