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Week 20 Schedule - Winners Circle League
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Game 115 | SpringBuc | 6 | Box | Langley | 3 | Box | Florida | 5 | Box | Vandalay | 3 | Box | You Better Not | 8 | | Crete | 4 | | Northeast Ohio | 4 | | Detroit | 5 | |
Coruscant | 5 | Box | Los Angeles | 3 | Box | Dagobah | 3 | Box | Christy | 5 | Box | St. Paul | 6 | | Angel | 4 | | Mobile | 1 | | NYC2ATL | 4 | |
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Game 116 | SpringBuc | 5 | Box | Langley | 4 | Box* | Florida | 7 | Box | Vandalay | 3 | Box | You Better Not | 3 | | Crete | 5 | | Northeast Ohio | 5 | | Detroit | 7 | |
Coruscant | 11 | Box | Los Angeles | 2 | Box | Dagobah | 4 | Box | Christy | 4 | Box | St. Paul | 1 | | Angel | 6 | | Mobile | 5 | | NYC2ATL | 7 | |
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Game 117 | SpringBuc | 2 | Box | Langley | 1 | Box | Florida | 5 | Box | Vandalay | 2 | Box | You Better Not | 6 | | Crete | 4 | | Northeast Ohio | 2 | | Detroit | 6 | |
Coruscant | 8 | Box | Los Angeles | 12 | Box | Dagobah | 6 | Box | Christy | 2 | Box | St. Paul | 3 | | Angel | 3 | | Mobile | 5 | | NYC2ATL | 7 | |
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Game 118 | SpringBuc | 5 | Box* | Langley | 4 | Box | Florida | 3 | Box* | Vandalay | 4 | Box | Dagobah | 4 | | Los Angeles | 7 | | Christy | 4 | | Coruscant | 7 | |
Mobile | 6 | Box | NYC2ATL | 3 | Box | You Better Not | 3 | Box | Crete | 5 | Box* | St. Paul | 5 | | Detroit | 2 | | Angel | 5 | | Northeast Ohio | 4 | |
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Game 119 | SpringBuc | 3 | Box | Langley | 2 | Box | Florida | 4 | Box | Vandalay | 3 | Box | Dagobah | 4 | | Los Angeles | 5 | | Christy | 1 | | Coruscant | 5 | |
Mobile | 5 | Box | NYC2ATL | 0 | Box | You Better Not | 4 | Box | Crete | 3 | Box | St. Paul | 4 | | Detroit | 4 | | Angel | 3 | | Northeast Ohio | 4 | |
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Game 120 | SpringBuc | 4 | Box | Langley | 2 | Box | Florida | 7 | Box | Vandalay | 1 | Box | Dagobah | 5 | | Los Angeles | 4 | | Christy | 6 | | Coruscant | 5 | |
Mobile | 4 | Box | NYC2ATL | 4 | Box | You Better Not | 7 | Box | Crete | 5 | Box | St. Paul | 8 | | Detroit | 1 | | Angel | 2 | | Northeast Ohio | 1 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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