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Week 12 Schedule - Silver Screen League
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Game 67 | Venice Beach | 5 | Box | Chico's | 8 | Box* | City of Lago | 6 | Box | Avalon | 4 | Box* | Chatsworth | 3 | | Rick's Cafe | 7 | | Celluloid | 7 | | Jobu's | 3 | |
Reality | 3 | Box | Death Valley | 6 | Box* | Court | 4 | Box | Silver | 1 | Box | Vegas | 4 | | Canal Street | 5 | | Sonic | 0 | | Oscar's | 8 | |
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Game 68 | Venice Beach | 6 | Box* | Chico's | 7 | Box | City of Lago | 6 | Box* | Avalon | 3 | Box | Chatsworth | 5 | | Rick's Cafe | 4 | | Celluloid | 5 | | Jobu's | 4 | |
Reality | 7 | Box | Death Valley | 4 | Box | Court | 6 | Box | Silver | 3 | Box | Vegas | 6 | | Canal Street | 3 | | Sonic | 1 | | Oscar's | 1 | |
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Game 69 | Venice Beach | 7 | Box* | Chico's | 3 | Box | City of Lago | 3 | Box | Avalon | 5 | Box | Chatsworth | 6 | | Rick's Cafe | 5 | | Celluloid | 5 | | Jobu's | 3 | |
Reality | 4 | Box | Death Valley | 4 | Box | Court | 2 | Box | Silver | 3 | Box | Vegas | 2 | | Canal Street | 2 | | Sonic | 4 | | Oscar's | 2 | |
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Game 70 | Rick's Cafe | 3 | Box | Chico's | 6 | Box | Jobu's | 7 | Box | Avalon | 7 | Box | Chatsworth | 7 | | Venice Beach | 4 | | Celluloid | 8 | | City of Lago | 6 | |
Canal Street | 6 | Box | Death Valley | 7 | Box | Sonic | 2 | Box | Silver | 5 | Box | Vegas | 5 | | Reality | 5 | | Oscar's | 7 | | Court | 4 | |
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Game 71 | Rick's Cafe | 7 | Box | Chico's | 3 | Box | Jobu's | 3 | Box | Avalon | 8 | Box | Chatsworth | 4 | | Venice Beach | 4 | | Celluloid | 4 | | City of Lago | 6 | |
Canal Street | 8 | Box | Death Valley | 3 | Box | Sonic | 2 | Box | Silver | 3 | Box | Vegas | 4 | | Reality | 4 | | Oscar's | 4 | | Court | 5 | |
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Game 72 | Rick's Cafe | 9 | Box | Chico's | 7 | Box | Jobu's | 5 | Box | Avalon | 4 | Box | Chatsworth | 5 | | Venice Beach | 4 | | Celluloid | 7 | | City of Lago | 5 | |
Canal Street | 4 | Box | Death Valley | 7 | Box | Sonic | 1 | Box | Silver | 4 | Box | Vegas | 3 | | Reality | 5 | | Oscar's | 3 | | Court | 2 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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