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Happy Holidays Guest - Login
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Week 11 Schedule - Federal League
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Game 61 | Send | 1 | Box | Wastin Away | 2 | Box | Heaven | 3 | Box | Wrigley | 3 | Box | Okefenokee | 9 | | Longyearbyen | 7 | | Sheshequin | 1 | | Ohio | 4 | |
Clockwork | 5 | Box | Cleveland | 2 | Box | Lexington | 1 | Box* | California | 2 | Box | Kansas City | 6 | | Atlanta | 3 | | Buffalo | 2 | | Blue | 3 | |
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Game 62 | Send | 2 | Box | Wastin Away | 2 | Box | Heaven | 0 | Box | Wrigley | 4 | Box | Okefenokee | 5 | | Longyearbyen | 6 | | Sheshequin | 5 | | Ohio | 3 | |
Clockwork | 5 | Box | Cleveland | 8 | Box | Lexington | 5 | Box | California | 6 | Box | Kansas City | 7 | | Atlanta | 3 | | Buffalo | 7 | | Blue | 2 | |
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Game 63 | Send | 3 | Box | Wastin Away | 4 | Box | Heaven | 6 | Box | Wrigley | 6 | Box* | Okefenokee | 6 | | Longyearbyen | 7 | | Sheshequin | 2 | | Ohio | 5 | |
Clockwork | 7 | Box* | Cleveland | 8 | Box | Lexington | 4 | Box | California | 3 | Box | Kansas City | 8 | | Atlanta | 4 | | Buffalo | 2 | | Blue | 4 | |
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Game 64 | Send | 5 | Box* | Wastin Away | 3 | Box | Sheshequin | 4 | Box* | Wrigley | 4 | Box | Kansas City | 6 | | Clockwork | 4 | | Cleveland | 3 | | Buffalo | 9 | |
Longyearbyen | 4 | Box* | Heaven | 3 | Box | Ohio | 3 | Box | Okefenokee | 3 | Box* | California | 5 | | Atlanta | 8 | | Lexington | 4 | | Blue | 4 | |
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Game 65 | Send | 7 | Box | Wastin Away | 5 | Box | Sheshequin | 2 | Box* | Wrigley | 3 | Box* | Kansas City | 3 | | Clockwork | 4 | | Cleveland | 3 | | Buffalo | 4 | |
Longyearbyen | 6 | Box | Heaven | 5 | Box | Ohio | 2 | Box | Okefenokee | 5 | Box | California | 4 | | Atlanta | 4 | | Lexington | 4 | | Blue | 6 | |
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Game 66 | Send | 8 | Box | Wastin Away | 2 | Box | Sheshequin | 3 | Box | Wrigley | 2 | Box | Kansas City | 5 | | Clockwork | 5 | | Cleveland | 2 | | Buffalo | 3 | |
Longyearbyen | 3 | Box | Heaven | 1 | Box | Ohio | 1 | Box | Okefenokee | 4 | Box | California | 4 | | Atlanta | 5 | | Lexington | 5 | | Blue | 7 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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