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Week 12 Schedule - Federal League
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Game 67 | Wastin Away | 7 | Box | Wrigley | 3 | Box* | Heaven | 3 | Box | Okefenokee | 8 | Box* | Send | 6 | | Sheshequin | 2 | | Longyearbyen | 7 | | Ohio | 7 | |
Cleveland | 5 | Box | California | 3 | Box* | Lexington | 2 | Box | Kansas City | 3 | Box | Clockwork | 7 | | Buffalo | 4 | | Atlanta | 6 | | Blue | 8 | |
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Game 68 | Wastin Away | 6 | Box | Wrigley | 4 | Box | Heaven | 3 | Box | Okefenokee | 6 | Box | Send | 4 | | Sheshequin | 5 | | Longyearbyen | 5 | | Ohio | 7 | |
Cleveland | 2 | Box | California | 3 | Box | Lexington | 2 | Box | Kansas City | 4 | Box | Clockwork | 7 | | Buffalo | 6 | | Atlanta | 4 | | Blue | 3 | |
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Game 69 | Wastin Away | 1 | Box* | Wrigley | 3 | Box | Heaven | 6 | Box | Okefenokee | 4 | Box* | Send | 2 | | Sheshequin | 4 | | Longyearbyen | 3 | | Ohio | 3 | |
Cleveland | 4 | Box | California | 3 | Box* | Lexington | 1 | Box | Kansas City | 5 | Box* | Clockwork | 2 | | Buffalo | 4 | | Atlanta | 5 | | Blue | 4 | |
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Game 70 | Sheshequin | 6 | Box* | Wrigley | 3 | Box | Ohio | 2 | Box* | Okefenokee | 10 | Box | Send | 7 | | Wastin Away | 2 | | Longyearbyen | 3 | | Heaven | 5 | |
Buffalo | 8 | Box | California | 3 | Box | Atlanta | 4 | Box* | Kansas City | 9 | Box | Clockwork | 3 | | Cleveland | 8 | | Blue | 5 | | Lexington | 5 | |
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Game 71 | Sheshequin | 6 | Box | Wrigley | 4 | Box | Ohio | 4 | Box | Okefenokee | 3 | Box | Send | 4 | | Wastin Away | 7 | | Longyearbyen | 7 | | Heaven | 4 | |
Buffalo | 4 | Box | California | 4 | Box | Atlanta | 11 | Box | Kansas City | 7 | Box | Clockwork | 2 | | Cleveland | 8 | | Blue | 3 | | Lexington | 4 | |
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Game 72 | Sheshequin | 1 | Box | Wrigley | 5 | Box | Ohio | 5 | Box | Okefenokee | 2 | Box | Send | 4 | | Wastin Away | 8 | | Longyearbyen | 6 | | Heaven | 5 | |
Buffalo | 5 | Box | California | 1 | Box | Atlanta | 5 | Box | Kansas City | 2 | Box | Clockwork | 4 | | Cleveland | 7 | | Blue | 6 | | Lexington | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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