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Week 13 Schedule - Federal League
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Game 73 | Wrigley | 3 | Box | Sheshequin | 3 | Box* | Okefenokee | 1 | Box | Ohio | 3 | Box | Send | 5 | | Wastin Away | 2 | | Longyearbyen | 6 | | Heaven | 5 | |
California | 5 | Box | Buffalo | 2 | Box | Atlanta | 7 | Box | Blue | 4 | Box | Clockwork | 3 | | Cleveland | 1 | | Kansas City | 4 | | Lexington | 6 | |
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Game 74 | Wrigley | 3 | Box | Sheshequin | 5 | Box | Okefenokee | 1 | Box | Ohio | 4 | Box* | Send | 4 | | Wastin Away | 2 | | Longyearbyen | 8 | | Heaven | 3 | |
California | 5 | Box | Buffalo | 7 | Box | Atlanta | 4 | Box | Blue | 4 | Box | Clockwork | 4 | | Cleveland | 4 | | Kansas City | 6 | | Lexington | 8 | |
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Game 75 | Wrigley | 6 | Box* | Sheshequin | 6 | Box | Okefenokee | 1 | Box | Ohio | 5 | Box | Send | 5 | | Wastin Away | 1 | | Longyearbyen | 5 | | Heaven | 6 | |
California | 4 | Box | Buffalo | 6 | Box | Atlanta | 2 | Box | Blue | 6 | Box | Clockwork | 6 | | Cleveland | 2 | | Kansas City | 4 | | Lexington | 8 | |
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Game 76 | Send | 5 | Box | Sheshequin | 3 | Box | Longyearbyen | 5 | Box | Ohio | 8 | Box | Wastin Away | 0 | | Wrigley | 5 | | Heaven | 3 | | Okefenokee | 6 | |
Clockwork | 5 | Box | Buffalo | 7 | Box | Atlanta | 5 | Box | Blue | 4 | Box* | Cleveland | 3 | | California | 8 | | Lexington | 8 | | Kansas City | 5 | |
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Game 77 | Send | 3 | Box* | Sheshequin | 7 | Box | Longyearbyen | 7 | Box | Ohio | 4 | Box* | Wastin Away | 2 | | Wrigley | 1 | | Heaven | 3 | | Okefenokee | 3 | |
Clockwork | 2 | Box | Buffalo | 2 | Box | Atlanta | 5 | Box | Blue | 5 | Box* | Cleveland | 6 | | California | 5 | | Lexington | 0 | | Kansas City | 4 | |
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Game 78 | Send | 1 | Box | Sheshequin | 3 | Box* | Longyearbyen | 5 | Box | Ohio | 4 | Box | Wastin Away | 5 | | Wrigley | 2 | | Heaven | 3 | | Okefenokee | 3 | |
Clockwork | 2 | Box | Buffalo | 8 | Box | Atlanta | 5 | Box | Blue | 0 | Box | Cleveland | 0 | | California | 2 | | Lexington | 4 | | Kansas City | 7 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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