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Week 14 Schedule - Federal League
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Game 79 | Send | 9 | Box* | Wastin Away | 2 | Box | Longyearbyen | 9 | Box | Heaven | 1 | Box | Sheshequin | 10 | | Wrigley | 4 | | Ohio | 8 | | Okefenokee | 5 | |
Clockwork | 4 | Box | Cleveland | 3 | Box | Blue | 4 | Box | Lexington | 6 | Box | Buffalo | 15 | | California | 6 | | Atlanta | 9 | | Kansas City | 5 | |
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Game 80 | Send | 6 | Box | Wastin Away | 2 | Box | Longyearbyen | 4 | Box | Heaven | 5 | Box | Sheshequin | 3 | | Wrigley | 7 | | Ohio | 2 | | Okefenokee | 6 | |
Clockwork | 2 | Box | Cleveland | 5 | Box | Blue | 4 | Box | Lexington | 9 | Box | Buffalo | 5 | | California | 3 | | Atlanta | 3 | | Kansas City | 3 | |
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Game 81 | Send | 3 | Box | Wastin Away | 5 | Box* | Longyearbyen | 11 | Box | Heaven | 9 | Box | Sheshequin | 4 | | Wrigley | 4 | | Ohio | 4 | | Okefenokee | 6 | |
Clockwork | 4 | Box | Cleveland | 3 | Box | Blue | 2 | Box* | Lexington | 4 | Box | Buffalo | 5 | | California | 2 | | Atlanta | 3 | | Kansas City | 3 | |
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Game 82 | Send | 4 | Box | Wastin Away | 2 | Box | Longyearbyen | 7 | Box | Heaven | 5 | Box | Wrigley | 3 | | Sheshequin | 4 | | Okefenokee | 5 | | Ohio | 4 | |
Clockwork | 8 | Box | Cleveland | 4 | Box | Kansas City | 3 | Box | Lexington | 4 | Box | California | 3 | | Buffalo | 3 | | Atlanta | 6 | | Blue | 3 | |
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Game 83 | Send | 0 | Box | Wastin Away | 3 | Box | Longyearbyen | 3 | Box | Heaven | 5 | Box | Wrigley | 7 | | Sheshequin | 5 | | Okefenokee | 2 | | Ohio | 8 | |
Clockwork | 4 | Box | Cleveland | 2 | Box | Kansas City | 3 | Box | Lexington | 3 | Box* | California | 6 | | Buffalo | 3 | | Atlanta | 9 | | Blue | 4 | |
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Game 84 | Send | 4 | Box | Wastin Away | 1 | Box | Longyearbyen | 4 | Box | Heaven | 6 | Box | Wrigley | 5 | | Sheshequin | 4 | | Okefenokee | 5 | | Ohio | 5 | |
Clockwork | 4 | Box | Cleveland | 4 | Box | Kansas City | 3 | Box | Lexington | 9 | Box | California | 2 | | Buffalo | 3 | | Atlanta | 4 | | Blue | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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