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Week 15 Schedule - Marxball
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Game 85 | New York | 5 | Box | Euclid | 5 | Box | Star City | 4 | Box | Yorktown | 1 | Box | Honor | 6 | | K.G.B. | 2 | | Sanity Clause | 3 | | Freedonia | 6 | |
Fiorello's | 6 | Box | Adolph's | 7 | Box | Lennon | 3 | Box* | Phenway | 3 | Box | Duck | 4 | | Mahanoy City | 6 | | Kingston | 2 | | Happy | 4 | |
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Game 86 | New York | 2 | Box | Euclid | 2 | Box | Star City | 3 | Box | Yorktown | 2 | Box | Honor | 5 | | K.G.B. | 3 | | Sanity Clause | 5 | | Freedonia | 5 | |
Fiorello's | 7 | Box | Adolph's | 2 | Box* | Lennon | 5 | Box | Phenway | 4 | Box | Duck | 4 | | Mahanoy City | 3 | | Kingston | 3 | | Happy | 8 | |
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Game 87 | New York | 4 | Box | Euclid | 4 | Box | Star City | 4 | Box | Yorktown | 1 | Box | Honor | 5 | | K.G.B. | 5 | | Sanity Clause | 5 | | Freedonia | 6 | |
Fiorello's | 2 | Box | Adolph's | 7 | Box | Lennon | 4 | Box | Phenway | 6 | Box | Duck | 9 | | Mahanoy City | 5 | | Kingston | 7 | | Happy | 7 | |
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Game 88 | Happy | 4 | Box | Duck | 3 | Box | Sanity Clause | 6 | Box | Freedonia | 4 | Box* | Honor | 0 | | K.G.B. | 5 | | Mahanoy City | 4 | | Kingston | 5 | |
New York | 3 | Box | Adolph's | 5 | Box | Yorktown | 5 | Box | Fiorello's | 6 | Box | Euclid | 7 | | Star City | 6 | | Lennon | 4 | | Phenway | 4 | |
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Game 89 | Happy | 4 | Box | Duck | 7 | Box | Sanity Clause | 5 | Box | Freedonia | 5 | Box | Honor | 6 | | K.G.B. | 4 | | Mahanoy City | 3 | | Kingston | 3 | |
New York | 4 | Box | Adolph's | 4 | Box | Yorktown | 6 | Box | Fiorello's | 2 | Box | Euclid | 6 | | Star City | 3 | | Lennon | 4 | | Phenway | 1 | |
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Game 90 | Happy | 4 | Box | Duck | 5 | Box | Sanity Clause | 5 | Box | Freedonia | 4 | Box | Honor | 5 | | K.G.B. | 1 | | Mahanoy City | 3 | | Kingston | 6 | |
New York | 6 | Box | Adolph's | 5 | Box | Yorktown | 6 | Box | Fiorello's | 0 | Box | Euclid | 5 | | Star City | 4 | | Lennon | 2 | | Phenway | 5 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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