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Week 16 Schedule - Marxball
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Game 91 | Phenway | 3 | Box* | New York | 6 | Box | Euclid | 2 | Box | Star City | 5 | Box | Honor | 4 | | K.G.B. | 5 | | Sanity Clause | 4 | | Freedonia | 3 | |
Yorktown | 3 | Box* | Fiorello's | 4 | Box* | Adolph's | 2 | Box | Lennon | 3 | Box | Duck | 4 | | Mahanoy City | 5 | | Kingston | 6 | | Happy | 5 | |
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Game 92 | Phenway | 5 | Box | New York | 4 | Box | Euclid | 3 | Box | Star City | 8 | Box | Honor | 3 | | K.G.B. | 3 | | Sanity Clause | 5 | | Freedonia | 5 | |
Yorktown | 2 | Box | Fiorello's | 6 | Box* | Adolph's | 2 | Box | Lennon | 5 | Box | Duck | 3 | | Mahanoy City | 5 | | Kingston | 7 | | Happy | 4 | |
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Game 93 | Phenway | 3 | Box | New York | 6 | Box | Euclid | 3 | Box | Star City | 6 | Box | Honor | 6 | | K.G.B. | 5 | | Sanity Clause | 1 | | Freedonia | 3 | |
Yorktown | 5 | Box | Fiorello's | 4 | Box* | Adolph's | 1 | Box | Lennon | 3 | Box* | Duck | 8 | | Mahanoy City | 5 | | Kingston | 7 | | Happy | 2 | |
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Game 94 | Kingston | 3 | Box | K.G.B. | 4 | Box | Duck | 8 | Box | Freedonia | 5 | Box | Honor | 5 | | Happy | 3 | | Sanity Clause | 7 | | Mahanoy City | 6 | |
Phenway | 1 | Box | Star City | 6 | Box | Adolph's | 3 | Box | Fiorello's | 6 | Box | Euclid | 8 | | New York | 3 | | Yorktown | 9 | | Lennon | 1 | |
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Game 95 | Kingston | 3 | Box* | K.G.B. | 2 | Box | Duck | 4 | Box | Freedonia | 6 | Box | Honor | 4 | | Happy | 5 | | Sanity Clause | 7 | | Mahanoy City | 3 | |
Phenway | 2 | Box | Star City | 4 | Box | Adolph's | 0 | Box | Fiorello's | 4 | Box* | Euclid | 4 | | New York | 0 | | Yorktown | 1 | | Lennon | 5 | |
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Game 96 | Kingston | 3 | Box | K.G.B. | 4 | Box | Duck | 6 | Box | Freedonia | 6 | Box | Honor | 0 | | Happy | 7 | | Sanity Clause | 4 | | Mahanoy City | 3 | |
Phenway | 4 | Box | Star City | 5 | Box | Adolph's | 4 | Box | Fiorello's | 5 | Box | Euclid | 6 | | New York | 2 | | Yorktown | 7 | | Lennon | 2 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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