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Week 17 Schedule - Marxball
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Game 97 | Honor | 5 | Box | K.G.B. | 6 | Box | Sanity Clause | 6 | Box | Freedonia | 4 | Box | Lennon | 4 | | Phenway | 5 | | New York | 2 | | Euclid | 5 | |
Duck | 2 | Box | Mahanoy City | 4 | Box | Kingston | 3 | Box | Happy | 4 | Box | Star City | 9 | | Yorktown | 7 | | Fiorello's | 2 | | Adolph's | 7 | |
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Game 98 | Honor | 7 | Box | K.G.B. | 10 | Box | Sanity Clause | 6 | Box | Freedonia | 1 | Box | Lennon | 8 | | Phenway | 11 | | New York | 3 | | Euclid | 6 | |
Duck | 3 | Box | Mahanoy City | 4 | Box | Kingston | 3 | Box | Happy | 5 | Box | Star City | 7 | | Yorktown | 3 | | Fiorello's | 6 | | Adolph's | 2 | |
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Game 99 | Honor | 4 | Box | K.G.B. | 6 | Box | Sanity Clause | 5 | Box | Freedonia | 6 | Box | Lennon | 5 | | Phenway | 5 | | New York | 6 | | Euclid | 4 | |
Duck | 3 | Box | Mahanoy City | 2 | Box | Kingston | 6 | Box | Happy | 3 | Box* | Star City | 4 | | Yorktown | 7 | | Fiorello's | 5 | | Adolph's | 4 | |
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Game 100 | Honor | 5 | Box | K.G.B. | 3 | Box | Sanity Clause | 5 | Box | Freedonia | 4 | Box | Mahanoy City | 4 | | Duck | 5 | | Kingston | 4 | | Happy | 5 | |
Euclid | 3 | Box | Star City | 9 | Box | Yorktown | 2 | Box* | Fiorello's | 5 | Box | Lennon | 7 | | Adolph's | 3 | | Phenway | 3 | | New York | 4 | |
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Game 101 | Honor | 5 | Box | K.G.B. | 3 | Box | Sanity Clause | 7 | Box* | Freedonia | 6 | Box | Mahanoy City | 4 | | Duck | 5 | | Kingston | 8 | | Happy | 5 | |
Euclid | 4 | Box | Star City | 3 | Box | Yorktown | 2 | Box | Fiorello's | 6 | Box | Lennon | 6 | | Adolph's | 7 | | Phenway | 5 | | New York | 5 | |
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Game 102 | Honor | 5 | Box* | K.G.B. | 6 | Box | Sanity Clause | 4 | Box | Freedonia | 6 | Box | Mahanoy City | 4 | | Duck | 15 | | Kingston | 5 | | Happy | 3 | |
Euclid | 2 | Box | Star City | 8 | Box | Yorktown | 3 | Box | Fiorello's | 6 | Box | Lennon | 5 | | Adolph's | 4 | | Phenway | 10 | | New York | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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