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Week 18 Schedule - Longball League
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Game 103 | Twin Peaks | 4 | Box | Danny's | 2 | Box | Mudville | 3 | Box | New Jersey | 8 | Box | WC | 3 | | Supersonic | 6 | | McGwire and Sosa | 4 | | Gettysburg | 6 | |
Jamaica | 6 | Box* | Trinidad | 3 | Box | Lagrange | 5 | Box | Baltimore | 9 | Box | Kingman | 5 | | Nokomis | 8 | | Risky | 9 | | Heartland | 5 | |
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Game 104 | Twin Peaks | 5 | Box | Danny's | 1 | Box | Mudville | 6 | Box* | New Jersey | 5 | Box* | WC | 8 | | Supersonic | 8 | | McGwire and Sosa | 5 | | Gettysburg | 4 | |
Jamaica | 5 | Box | Trinidad | 2 | Box | Lagrange | 6 | Box | Baltimore | 6 | Box | Kingman | 4 | | Nokomis | 7 | | Risky | 7 | | Heartland | 4 | |
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Game 105 | Twin Peaks | 5 | Box | Danny's | 3 | Box | Mudville | 5 | Box | New Jersey | 3 | Box | WC | 9 | | Supersonic | 5 | | McGwire and Sosa | 4 | | Gettysburg | 6 | |
Jamaica | 5 | Box | Trinidad | 6 | Box | Lagrange | 6 | Box | Baltimore | 6 | Box | Kingman | 6 | | Nokomis | 3 | | Risky | 12 | | Heartland | 8 | |
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Game 106 | Jamaica | 4 | Box* | Danny's | 6 | Box | Baltimore | 5 | Box | Trinidad | 3 | Box | Twin Peaks | 5 | | Lagrange | 7 | | Mudville | 3 | | New Jersey | 4 | |
WC | 2 | Box | Nokomis | 5 | Box | Gettysburg | 6 | Box | Supersonic | 0 | Box | Kingman | 7 | | McGwire and Sosa | 3 | | Risky | 4 | | Heartland | 3 | |
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Game 107 | Jamaica | 5 | Box | Danny's | 6 | Box | Baltimore | 3 | Box | Trinidad | 8 | Box | Twin Peaks | 6 | | Lagrange | 5 | | Mudville | 4 | | New Jersey | 4 | |
WC | 10 | Box | Nokomis | 3 | Box | Gettysburg | 5 | Box* | Supersonic | 7 | Box | Kingman | 5 | | McGwire and Sosa | 5 | | Risky | 6 | | Heartland | 5 | |
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Game 108 | Jamaica | 1 | Box | Danny's | 3 | Box | Baltimore | 3 | Box | Trinidad | 7 | Box | Twin Peaks | 4 | | Lagrange | 6 | | Mudville | 6 | | New Jersey | 0 | |
WC | 6 | Box | Nokomis | 4 | Box | Gettysburg | 7 | Box | Supersonic | 5 | Box* | Kingman | 2 | | McGwire and Sosa | 7 | | Risky | 9 | | Heartland | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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