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Week 25 Schedule - Triple Crown League
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Game 145 | Garreg Mach | 2 | Box | Little Mack | 2 | Box | Kylertown | 4 | Box* | Dave's | 1 | Box* | Hornsby | 4 | | Cincinnati | 3 | | Toronto | 3 | | Roswell | 2 | |
Hobart | 3 | Box* | Miguel Cabrera's | 5 | Box | Arkham | 8 | Box | Mojave | 7 | Box | Mars | 2 | | World War | 3 | | Underwater | 4 | | Jumpin Jack | 3 | |
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Game 146 | Garreg Mach | 5 | Box | Little Mack | 3 | Box | Kylertown | 5 | Box | Dave's | 6 | Box | Hornsby | 0 | | Cincinnati | 2 | | Toronto | 3 | | Roswell | 3 | |
Hobart | 3 | Box | Miguel Cabrera's | 4 | Box | Arkham | 3 | Box | Mojave | 4 | Box | Mars | 5 | | World War | 2 | | Underwater | 13 | | Jumpin Jack | 5 | |
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Game 147 | Garreg Mach | 2 | Box | Little Mack | 5 | Box* | Kylertown | 2 | Box | Dave's | 2 | Box | Hornsby | 5 | | Cincinnati | 4 | | Toronto | 4 | | Roswell | 4 | |
Hobart | 6 | Box | Miguel Cabrera's | 2 | Box | Arkham | 2 | Box* | Mojave | 6 | Box | Mars | 5 | | World War | 3 | | Underwater | 3 | | Jumpin Jack | 2 | |
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Game 148 | Little Mack | 1 | Box | Garreg Mach | 3 | Box | Dave's | 5 | Box | Kylertown | 3 | Box | Hornsby | 5 | | Cincinnati | 5 | | Toronto | 4 | | Roswell | 6 | |
Miguel Cabrera's | 4 | Box | Hobart | 6 | Box | Mojave | 7 | Box | Arkham | 7 | Box | Mars | 2 | | World War | 3 | | Underwater | 5 | | Jumpin Jack | 9 | |
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Game 149 | Little Mack | 2 | Box | Garreg Mach | 2 | Box | Dave's | 2 | Box* | Kylertown | 4 | Box | Hornsby | 6 | | Cincinnati | 3 | | Toronto | 3 | | Roswell | 2 | |
Miguel Cabrera's | 5 | Box | Hobart | 4 | Box | Mojave | 3 | Box | Arkham | 7 | Box | Mars | 10 | | World War | 3 | | Underwater | 5 | | Jumpin Jack | 3 | |
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Game 150 | Little Mack | 1 | Box | Garreg Mach | 0 | Box | Dave's | 5 | Box | Kylertown | 1 | Box | Hornsby | 3 | | Cincinnati | 3 | | Toronto | 2 | | Roswell | 5 | |
Miguel Cabrera's | 6 | Box | Hobart | 4 | Box | Mojave | 3 | Box | Arkham | 3 | Box | Mars | 5 | | World War | 7 | | Underwater | 4 | | Jumpin Jack | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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