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Week 24 Schedule - Triple Crown League
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Game 139 | Hornsby | 6 | Box | Cincinnati | 5 | Box | Toronto | 3 | Box* | Roswell | 3 | Box | Little Mack | 4 | | Garreg Mach | 8 | | Dave's | 4 | | Kylertown | 5 | |
Mars | 2 | Box | World War | 5 | Box* | Underwater | 3 | Box* | Jumpin Jack | 2 | Box | Miguel Cabrera's | 9 | | Hobart | 4 | | Mojave | 2 | | Arkham | 4 | |
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Game 140 | Hornsby | 4 | Box* | Cincinnati | 5 | Box | Toronto | 6 | Box | Roswell | 2 | Box* | Little Mack | 5 | | Garreg Mach | 4 | | Dave's | 2 | | Kylertown | 3 | |
Mars | 0 | Box | World War | 2 | Box | Underwater | 9 | Box | Jumpin Jack | 6 | Box | Miguel Cabrera's | 8 | | Hobart | 5 | | Mojave | 3 | | Arkham | 1 | |
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Game 141 | Hornsby | 2 | Box | Cincinnati | 5 | Box* | Toronto | 5 | Box | Roswell | 8 | Box | Little Mack | 4 | | Garreg Mach | 4 | | Dave's | 4 | | Kylertown | 0 | |
Mars | 3 | Box* | World War | 3 | Box | Underwater | 3 | Box | Jumpin Jack | 7 | Box | Miguel Cabrera's | 4 | | Hobart | 2 | | Mojave | 8 | | Arkham | 8 | |
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Game 142 | Cincinnati | 2 | Box | Little Mack | 7 | Box | Roswell | 3 | Box* | Dave's | 6 | Box | Hornsby | 3 | | Garreg Mach | 5 | | Toronto | 4 | | Kylertown | 2 | |
World War | 7 | Box | Miguel Cabrera's | 6 | Box | Jumpin Jack | 1 | Box | Mojave | 1 | Box | Mars | 0 | | Hobart | 4 | | Underwater | 5 | | Arkham | 2 | |
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Game 143 | Cincinnati | 5 | Box | Little Mack | 4 | Box | Roswell | 5 | Box | Dave's | 4 | Box | Hornsby | 2 | | Garreg Mach | 2 | | Toronto | 2 | | Kylertown | 3 | |
World War | 3 | Box | Miguel Cabrera's | 4 | Box | Jumpin Jack | 3 | Box | Mojave | 3 | Box | Mars | 1 | | Hobart | 10 | | Underwater | 2 | | Arkham | 5 | |
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Game 144 | Cincinnati | 3 | Box* | Little Mack | 5 | Box | Roswell | 4 | Box* | Dave's | 6 | Box | Hornsby | 2 | | Garreg Mach | 3 | | Toronto | 3 | | Kylertown | 7 | |
World War | 5 | Box* | Miguel Cabrera's | 8 | Box | Jumpin Jack | 8 | Box | Mojave | 4 | Box | Mars | 6 | | Hobart | 3 | | Underwater | 6 | | Arkham | 7 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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