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Week 11 Schedule - Triple Crown League
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Game 61 | Hornsby | 5 | Box* | Cincinnati | 0 | Box | Roswell | 3 | Box | Little Mack | 3 | Box* | Dave's | 4 | | Toronto | 7 | | Garreg Mach | 4 | | Kylertown | 2 | |
Mars | 2 | Box | World War | 7 | Box | Jumpin Jack | 3 | Box | Miguel Cabrera's | 1 | Box | Mojave | 3 | | Underwater | 6 | | Hobart | 5 | | Arkham | 6 | |
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Game 62 | Hornsby | 3 | Box | Cincinnati | 7 | Box | Roswell | 5 | Box | Little Mack | 2 | Box | Dave's | 5 | | Toronto | 6 | | Garreg Mach | 2 | | Kylertown | 4 | |
Mars | 7 | Box | World War | 7 | Box | Jumpin Jack | 0 | Box | Miguel Cabrera's | 3 | Box | Mojave | 4 | | Underwater | 4 | | Hobart | 6 | | Arkham | 4 | |
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Game 63 | Hornsby | 5 | Box | Cincinnati | 4 | Box | Roswell | 7 | Box | Little Mack | 2 | Box | Dave's | 4 | | Toronto | 8 | | Garreg Mach | 2 | | Kylertown | 3 | |
Mars | 6 | Box | World War | 4 | Box | Jumpin Jack | 0 | Box | Miguel Cabrera's | 2 | Box | Mojave | 5 | | Underwater | 5 | | Hobart | 11 | | Arkham | 6 | |
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Game 64 | Hornsby | 5 | Box | Cincinnati | 6 | Box | Garreg Mach | 2 | Box | Little Mack | 4 | Box* | Mojave | 6 | | Mars | 4 | | World War | 6 | | Hobart | 5 | |
Toronto | 3 | Box | Roswell | 2 | Box | Kylertown | 0 | Box | Dave's | 2 | Box | Miguel Cabrera's | 4 | | Underwater | 6 | | Jumpin Jack | 6 | | Arkham | 7 | |
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Game 65 | Hornsby | 7 | Box | Cincinnati | 6 | Box | Garreg Mach | 5 | Box | Little Mack | 2 | Box | Mojave | 8 | | Mars | 1 | | World War | 4 | | Hobart | 4 | |
Toronto | 4 | Box | Roswell | 3 | Box | Kylertown | 2 | Box | Dave's | 2 | Box | Miguel Cabrera's | 8 | | Underwater | 2 | | Jumpin Jack | 7 | | Arkham | 5 | |
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Game 66 | Hornsby | 6 | Box | Cincinnati | 2 | Box | Garreg Mach | 8 | Box | Little Mack | 6 | Box* | Mojave | 2 | | Mars | 4 | | World War | 3 | | Hobart | 7 | |
Toronto | 5 | Box | Roswell | 4 | Box | Kylertown | 5 | Box | Dave's | 3 | Box | Miguel Cabrera's | 6 | | Underwater | 0 | | Jumpin Jack | 4 | | Arkham | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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