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Week 12 Schedule - Triple Crown League
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Game 67 | Cincinnati | 2 | Box | Little Mack | 5 | Box | Roswell | 1 | Box | Dave's | 7 | Box | Hornsby | 5 | | Garreg Mach | 7 | | Toronto | 5 | | Kylertown | 5 | |
World War | 2 | Box | Miguel Cabrera's | 9 | Box | Jumpin Jack | 4 | Box | Mojave | 3 | Box | Mars | 4 | | Hobart | 7 | | Underwater | 8 | | Arkham | 4 | |
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Game 68 | Cincinnati | 3 | Box | Little Mack | 7 | Box* | Roswell | 8 | Box | Dave's | 4 | Box* | Hornsby | 9 | | Garreg Mach | 6 | | Toronto | 6 | | Kylertown | 3 | |
World War | 2 | Box | Miguel Cabrera's | 7 | Box | Jumpin Jack | 3 | Box* | Mojave | 4 | Box | Mars | 5 | | Hobart | 4 | | Underwater | 4 | | Arkham | 7 | |
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Game 69 | Cincinnati | 6 | Box | Little Mack | 2 | Box | Roswell | 5 | Box | Dave's | 8 | Box* | Hornsby | 3 | | Garreg Mach | 3 | | Toronto | 7 | | Kylertown | 7 | |
World War | 4 | Box* | Miguel Cabrera's | 3 | Box | Jumpin Jack | 2 | Box | Mojave | 4 | Box | Mars | 3 | | Hobart | 6 | | Underwater | 5 | | Arkham | 2 | |
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Game 70 | Garreg Mach | 3 | Box | Little Mack | 2 | Box | Kylertown | 6 | Box | Dave's | 5 | Box | Hornsby | 8 | | Cincinnati | 9 | | Toronto | 4 | | Roswell | 4 | |
Hobart | 2 | Box | Miguel Cabrera's | 2 | Box | Underwater | 4 | Box | Mojave | 6 | Box | Mars | 10 | | World War | 6 | | Arkham | 2 | | Jumpin Jack | 2 | |
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Game 71 | Garreg Mach | 5 | Box | Little Mack | 3 | Box | Kylertown | 5 | Box | Dave's | 6 | Box | Hornsby | 4 | | Cincinnati | 4 | | Toronto | 7 | | Roswell | 4 | |
Hobart | 8 | Box* | Miguel Cabrera's | 5 | Box* | Underwater | 4 | Box | Mojave | 8 | Box | Mars | 9 | | World War | 4 | | Arkham | 2 | | Jumpin Jack | 4 | |
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Game 72 | Garreg Mach | 1 | Box | Little Mack | 3 | Box | Kylertown | 4 | Box | Dave's | 10 | Box | Hornsby | 2 | | Cincinnati | 6 | | Toronto | 5 | | Roswell | 4 | |
Hobart | 6 | Box | Miguel Cabrera's | 7 | Box | Underwater | 3 | Box* | Mojave | 2 | Box | Mars | 4 | | World War | 6 | | Arkham | 4 | | Jumpin Jack | 7 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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