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Week 14 Schedule - Triple Crown League
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Game 79 | Hornsby | 4 | Box | Cincinnati | 3 | Box | Toronto | 9 | Box | Roswell | 1 | Box | Garreg Mach | 6 | | Little Mack | 10 | | Kylertown | 2 | | Dave's | 6 | |
Mars | 9 | Box | World War | 4 | Box | Arkham | 4 | Box* | Jumpin Jack | 5 | Box | Hobart | 6 | | Miguel Cabrera's | 7 | | Underwater | 5 | | Mojave | 6 | |
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Game 80 | Hornsby | 3 | Box | Cincinnati | 1 | Box | Toronto | 3 | Box | Roswell | 2 | Box | Garreg Mach | 8 | | Little Mack | 4 | | Kylertown | 1 | | Dave's | 5 | |
Mars | 2 | Box | World War | 1 | Box | Arkham | 0 | Box | Jumpin Jack | 6 | Box | Hobart | 5 | | Miguel Cabrera's | 3 | | Underwater | 12 | | Mojave | 3 | |
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Game 81 | Hornsby | 5 | Box* | Cincinnati | 2 | Box | Toronto | 8 | Box | Roswell | 4 | Box | Garreg Mach | 4 | | Little Mack | 9 | | Kylertown | 5 | | Dave's | 7 | |
Mars | 6 | Box | World War | 3 | Box | Arkham | 7 | Box | Jumpin Jack | 7 | Box | Hobart | 5 | | Miguel Cabrera's | 5 | | Underwater | 3 | | Mojave | 5 | |
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Game 82 | Hornsby | 2 | Box | Cincinnati | 1 | Box | Toronto | 6 | Box | Roswell | 7 | Box | Little Mack | 10 | | Garreg Mach | 5 | | Dave's | 3 | | Kylertown | 3 | |
Mars | 5 | Box* | World War | 5 | Box | Mojave | 4 | Box | Jumpin Jack | 2 | Box | Miguel Cabrera's | 4 | | Hobart | 3 | | Underwater | 2 | | Arkham | 4 | |
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Game 83 | Hornsby | 2 | Box | Cincinnati | 4 | Box | Toronto | 4 | Box* | Roswell | 3 | Box | Little Mack | 3 | | Garreg Mach | 10 | | Dave's | 5 | | Kylertown | 6 | |
Mars | 10 | Box | World War | 2 | Box | Mojave | 3 | Box* | Jumpin Jack | 11 | Box | Miguel Cabrera's | 4 | | Hobart | 4 | | Underwater | 4 | | Arkham | 2 | |
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Game 84 | Hornsby | 5 | Box* | Cincinnati | 5 | Box | Toronto | 12 | Box | Roswell | 5 | Box | Little Mack | 4 | | Garreg Mach | 2 | | Dave's | 2 | | Kylertown | 2 | |
Mars | 7 | Box* | World War | 1 | Box | Mojave | 2 | Box | Jumpin Jack | 3 | Box | Miguel Cabrera's | 6 | | Hobart | 5 | | Underwater | 4 | | Arkham | 5 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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