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Week 13 Schedule - Triple Crown League
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Game 73 | Little Mack | 3 | Box | Garreg Mach | 1 | Box | Dave's | 1 | Box | Kylertown | 1 | Box | Hornsby | 2 | | Cincinnati | 4 | | Toronto | 2 | | Roswell | 2 | |
Miguel Cabrera's | 8 | Box | Hobart | 5 | Box | Underwater | 3 | Box | Arkham | 6 | Box | Mars | 4 | | World War | 3 | | Mojave | 6 | | Jumpin Jack | 5 | |
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Game 74 | Little Mack | 3 | Box* | Garreg Mach | 2 | Box | Dave's | 2 | Box | Kylertown | 2 | Box | Hornsby | 4 | | Cincinnati | 5 | | Toronto | 4 | | Roswell | 3 | |
Miguel Cabrera's | 3 | Box | Hobart | 6 | Box* | Underwater | 4 | Box | Arkham | 11 | Box | Mars | 1 | | World War | 7 | | Mojave | 5 | | Jumpin Jack | 4 | |
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Game 75 | Little Mack | 3 | Box | Garreg Mach | 1 | Box | Dave's | 2 | Box | Kylertown | 2 | Box | Hornsby | 5 | | Cincinnati | 7 | | Toronto | 4 | | Roswell | 3 | |
Miguel Cabrera's | 1 | Box | Hobart | 4 | Box* | Underwater | 4 | Box | Arkham | 2 | Box | Mars | 5 | | World War | 3 | | Mojave | 3 | | Jumpin Jack | 9 | |
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Game 76 | Hornsby | 2 | Box | Garreg Mach | 5 | Box | Toronto | 4 | Box | Kylertown | 6 | Box | Cincinnati | 6 | | Little Mack | 7 | | Roswell | 3 | | Dave's | 5 | |
Mars | 7 | Box | Hobart | 6 | Box | Underwater | 4 | Box | Arkham | 7 | Box | World War | 6 | | Miguel Cabrera's | 3 | | Jumpin Jack | 6 | | Mojave | 3 | |
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Game 77 | Hornsby | 9 | Box | Garreg Mach | 3 | Box | Toronto | 3 | Box | Kylertown | 5 | Box | Cincinnati | 0 | | Little Mack | 4 | | Roswell | 5 | | Dave's | 3 | |
Mars | 2 | Box | Hobart | 4 | Box | Underwater | 3 | Box* | Arkham | 5 | Box* | World War | 4 | | Miguel Cabrera's | 3 | | Jumpin Jack | 4 | | Mojave | 6 | |
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Game 78 | Hornsby | 7 | Box | Garreg Mach | 1 | Box | Toronto | 4 | Box | Kylertown | 5 | Box | Cincinnati | 6 | | Little Mack | 4 | | Roswell | 2 | | Dave's | 3 | |
Mars | 2 | Box | Hobart | 5 | Box | Underwater | 0 | Box | Arkham | 5 | Box | World War | 5 | | Miguel Cabrera's | 6 | | Jumpin Jack | 5 | | Mojave | 9 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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