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Week 16 Schedule - Triple Crown League
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Game 91 | Arkham | 6 | Box | Mojave | 3 | Box* | Mars | 5 | Box | World War | 6 | Box | Hornsby | 3 | | Cincinnati | 4 | | Garreg Mach | 2 | | Little Mack | 2 | |
Hobart | 6 | Box | Miguel Cabrera's | 4 | Box | Underwater | 2 | Box* | Jumpin Jack | 0 | Box | Toronto | 3 | | Roswell | 5 | | Kylertown | 3 | | Dave's | 3 | |
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Game 92 | Arkham | 2 | Box | Mojave | 3 | Box | Mars | 4 | Box | World War | 3 | Box* | Hornsby | 9 | | Cincinnati | 9 | | Garreg Mach | 3 | | Little Mack | 4 | |
Hobart | 4 | Box* | Miguel Cabrera's | 3 | Box* | Underwater | 7 | Box | Jumpin Jack | 1 | Box | Toronto | 3 | | Roswell | 4 | | Kylertown | 2 | | Dave's | 3 | |
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Game 93 | Arkham | 4 | Box | Mojave | 6 | Box | Mars | 4 | Box | World War | 6 | Box | Hornsby | 5 | | Cincinnati | 8 | | Garreg Mach | 3 | | Little Mack | 8 | |
Hobart | 5 | Box | Miguel Cabrera's | 5 | Box | Underwater | 5 | Box | Jumpin Jack | 5 | Box* | Toronto | 1 | | Roswell | 4 | | Kylertown | 3 | | Dave's | 4 | |
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Game 94 | Kylertown | 4 | Box | Cincinnati | 1 | Box | Toronto | 4 | Box | Little Mack | 9 | Box | Hornsby | 5 | | Dave's | 3 | | Garreg Mach | 5 | | Roswell | 5 | |
Arkham | 0 | Box | World War | 8 | Box | Underwater | 2 | Box | Miguel Cabrera's | 3 | Box | Mars | 4 | | Mojave | 4 | | Hobart | 4 | | Jumpin Jack | 4 | |
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Game 95 | Kylertown | 3 | Box | Cincinnati | 4 | Box | Toronto | 3 | Box | Little Mack | 5 | Box | Hornsby | 5 | | Dave's | 5 | | Garreg Mach | 4 | | Roswell | 3 | |
Arkham | 4 | Box* | World War | 6 | Box | Underwater | 6 | Box | Miguel Cabrera's | 4 | Box | Mars | 3 | | Mojave | 3 | | Hobart | 4 | | Jumpin Jack | 3 | |
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Game 96 | Kylertown | 1 | Box | Cincinnati | 5 | Box* | Toronto | 4 | Box | Little Mack | 3 | Box | Hornsby | 4 | | Dave's | 4 | | Garreg Mach | 3 | | Roswell | 7 | |
Arkham | 3 | Box | World War | 5 | Box | Underwater | 2 | Box* | Miguel Cabrera's | 6 | Box | Mars | 6 | | Mojave | 7 | | Hobart | 1 | | Jumpin Jack | 2 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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