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Week 17 Schedule - Triple Crown League
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Game 97 | Hornsby | 2 | Box | Cincinnati | 7 | Box | Garreg Mach | 4 | Box | Little Mack | 4 | Box | Jumpin Jack | 6 | | Arkham | 4 | | Mojave | 3 | | Mars | 7 | |
Toronto | 3 | Box | Roswell | 5 | Box* | Kylertown | 4 | Box | Dave's | 1 | Box | World War | 2 | | Hobart | 4 | | Miguel Cabrera's | 10 | | Underwater | 3 | |
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Game 98 | Hornsby | 4 | Box | Cincinnati | 5 | Box | Garreg Mach | 4 | Box | Little Mack | 0 | Box | Jumpin Jack | 8 | | Arkham | 2 | | Mojave | 3 | | Mars | 4 | |
Toronto | 8 | Box | Roswell | 2 | Box | Kylertown | 4 | Box | Dave's | 3 | Box | World War | 3 | | Hobart | 1 | | Miguel Cabrera's | 8 | | Underwater | 5 | |
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Game 99 | Hornsby | 5 | Box* | Cincinnati | 8 | Box | Garreg Mach | 4 | Box | Little Mack | 4 | Box | Jumpin Jack | 4 | | Arkham | 3 | | Mojave | 3 | | Mars | 5 | |
Toronto | 5 | Box | Roswell | 2 | Box | Kylertown | 3 | Box | Dave's | 4 | Box | World War | 3 | | Hobart | 8 | | Miguel Cabrera's | 5 | | Underwater | 7 | |
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Game 100 | Hornsby | 4 | Box* | Cincinnati | 4 | Box | Garreg Mach | 5 | Box* | Little Mack | 7 | Box | Roswell | 5 | | Toronto | 5 | | Kylertown | 4 | | Dave's | 10 | |
Mars | 5 | Box | World War | 0 | Box | Hobart | 6 | Box | Miguel Cabrera's | 2 | Box | Jumpin Jack | 3 | | Underwater | 7 | | Arkham | 3 | | Mojave | 5 | |
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Game 101 | Hornsby | 5 | Box | Cincinnati | 4 | Box | Garreg Mach | 2 | Box | Little Mack | 5 | Box | Roswell | 3 | | Toronto | 3 | | Kylertown | 6 | | Dave's | 10 | |
Mars | 5 | Box | World War | 8 | Box* | Hobart | 8 | Box | Miguel Cabrera's | 5 | Box* | Jumpin Jack | 7 | | Underwater | 7 | | Arkham | 7 | | Mojave | 4 | |
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Game 102 | Hornsby | 4 | Box | Cincinnati | 7 | Box | Garreg Mach | 4 | Box | Little Mack | 6 | Box | Roswell | 5 | | Toronto | 5 | | Kylertown | 9 | | Dave's | 4 | |
Mars | 4 | Box* | World War | 9 | Box | Hobart | 5 | Box* | Miguel Cabrera's | 3 | Box | Jumpin Jack | 3 | | Underwater | 6 | | Arkham | 6 | | Mojave | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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