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Week 20 Schedule - Triple Crown League
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Game 115 | Hornsby | 3 | Box | Cincinnati | 4 | Box | Garreg Mach | 1 | Box | Little Mack | 6 | Box | Hobart | 8 | | Miguel Cabrera's | 2 | | Underwater | 7 | | Jumpin Jack | 2 | |
Toronto | 10 | Box | Roswell | 4 | Box | Kylertown | 3 | Box | Dave's | 9 | Box | Arkham | 5 | | Mojave | 5 | | Mars | 6 | | World War | 3 | |
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Game 116 | Hornsby | 1 | Box | Cincinnati | 5 | Box | Garreg Mach | 3 | Box | Little Mack | 2 | Box | Hobart | 7 | | Miguel Cabrera's | 8 | | Underwater | 9 | | Jumpin Jack | 3 | |
Toronto | 7 | Box | Roswell | 4 | Box | Kylertown | 5 | Box | Dave's | 4 | Box* | Arkham | 5 | | Mojave | 6 | | Mars | 4 | | World War | 3 | |
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Game 117 | Hornsby | 11 | Box | Cincinnati | 6 | Box | Garreg Mach | 3 | Box | Little Mack | 3 | Box* | Hobart | 4 | | Miguel Cabrera's | 3 | | Underwater | 8 | | Jumpin Jack | 2 | |
Toronto | 4 | Box* | Roswell | 5 | Box | Kylertown | 4 | Box | Dave's | 2 | Box | Arkham | 5 | | Mojave | 0 | | Mars | 2 | | World War | 7 | |
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Game 118 | Hornsby | 3 | Box | Cincinnati | 6 | Box | Garreg Mach | 1 | Box | Little Mack | 2 | Box | Kylertown | 9 | | Roswell | 3 | | Dave's | 5 | | Toronto | 6 | |
Mars | 5 | Box | World War | 2 | Box | Hobart | 3 | Box | Miguel Cabrera's | 3 | Box | Arkham | 4 | | Jumpin Jack | 8 | | Mojave | 5 | | Underwater | 9 | |
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Game 119 | Hornsby | 5 | Box | Cincinnati | 1 | Box | Garreg Mach | 5 | Box | Little Mack | 1 | Box* | Kylertown | 3 | | Roswell | 2 | | Dave's | 2 | | Toronto | 0 | |
Mars | 4 | Box* | World War | 2 | Box | Hobart | 0 | Box | Miguel Cabrera's | 6 | Box* | Arkham | 3 | | Jumpin Jack | 7 | | Mojave | 7 | | Underwater | 5 | |
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Game 120 | Hornsby | 0 | Box | Cincinnati | 3 | Box | Garreg Mach | 0 | Box | Little Mack | 3 | Box | Kylertown | 5 | | Roswell | 4 | | Dave's | 3 | | Toronto | 1 | |
Mars | 5 | Box | World War | 4 | Box | Hobart | 7 | Box | Miguel Cabrera's | 1 | Box | Arkham | 3 | | Jumpin Jack | 1 | | Mojave | 6 | | Underwater | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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