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Week 23 Schedule - Triple Crown League
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Game 133 | Hornsby | 6 | Box | Garreg Mach | 6 | Box | Toronto | 6 | Box | Kylertown | 4 | Box* | Cincinnati | 4 | | Little Mack | 2 | | Roswell | 3 | | Dave's | 3 | |
Mars | 7 | Box | Hobart | 6 | Box | Underwater | 0 | Box | Arkham | 4 | Box | World War | 6 | | Miguel Cabrera's | 1 | | Jumpin Jack | 4 | | Mojave | 3 | |
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Game 134 | Hornsby | 5 | Box | Garreg Mach | 4 | Box | Toronto | 7 | Box | Kylertown | 4 | Box | Cincinnati | 7 | | Little Mack | 1 | | Roswell | 2 | | Dave's | 3 | |
Mars | 3 | Box* | Hobart | 3 | Box* | Underwater | 3 | Box | Arkham | 5 | Box | World War | 2 | | Miguel Cabrera's | 4 | | Jumpin Jack | 2 | | Mojave | 6 | |
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Game 135 | Hornsby | 0 | Box | Garreg Mach | 4 | Box | Toronto | 8 | Box* | Kylertown | 2 | Box | Cincinnati | 5 | | Little Mack | 3 | | Roswell | 7 | | Dave's | 5 | |
Mars | 4 | Box | Hobart | 6 | Box* | Underwater | 4 | Box | Arkham | 4 | Box | World War | 3 | | Miguel Cabrera's | 5 | | Jumpin Jack | 3 | | Mojave | 6 | |
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Game 136 | Hornsby | 2 | Box | Cincinnati | 3 | Box | Toronto | 5 | Box | Roswell | 4 | Box | Garreg Mach | 5 | | Little Mack | 5 | | Kylertown | 2 | | Dave's | 6 | |
Mars | 2 | Box* | World War | 6 | Box | Underwater | 6 | Box | Jumpin Jack | 2 | Box | Hobart | 3 | | Miguel Cabrera's | 3 | | Arkham | 0 | | Mojave | 4 | |
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Game 137 | Hornsby | 7 | Box | Cincinnati | 4 | Box | Toronto | 4 | Box | Roswell | 3 | Box | Garreg Mach | 3 | | Little Mack | 8 | | Kylertown | 2 | | Dave's | 4 | |
Mars | 3 | Box | World War | 5 | Box | Underwater | 4 | Box | Jumpin Jack | 3 | Box* | Hobart | 2 | | Miguel Cabrera's | 4 | | Arkham | 3 | | Mojave | 2 | |
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Game 138 | Hornsby | 4 | Box* | Cincinnati | 6 | Box | Toronto | 3 | Box | Roswell | 2 | Box | Garreg Mach | 5 | | Little Mack | 4 | | Kylertown | 2 | | Dave's | 3 | |
Mars | 2 | Box | World War | 5 | Box* | Underwater | 1 | Box | Jumpin Jack | 4 | Box | Hobart | 5 | | Miguel Cabrera's | 4 | | Arkham | 5 | | Mojave | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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