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Week 7 Schedule - Triple Crown League
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Game 37 | Dave's | 3 | Box | Cincinnati | 5 | Box | Garreg Mach | 3 | Box | Little Mack | 2 | Box | Hornsby | 5 | | Kylertown | 4 | | Roswell | 6 | | Toronto | 4 | |
Mojave | 1 | Box | World War | 1 | Box | Hobart | 2 | Box | Miguel Cabrera's | 1 | Box | Mars | 2 | | Arkham | 3 | | Jumpin Jack | 3 | | Underwater | 7 | |
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Game 38 | Dave's | 2 | Box | Cincinnati | 1 | Box | Garreg Mach | 5 | Box | Little Mack | 5 | Box* | Hornsby | 6 | | Kylertown | 6 | | Roswell | 3 | | Toronto | 6 | |
Mojave | 4 | Box | World War | 3 | Box | Hobart | 1 | Box | Miguel Cabrera's | 5 | Box | Mars | 3 | | Arkham | 5 | | Jumpin Jack | 7 | | Underwater | 7 | |
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Game 39 | Dave's | 3 | Box | Cincinnati | 8 | Box | Garreg Mach | 4 | Box | Little Mack | 2 | Box | Hornsby | 5 | | Kylertown | 5 | | Roswell | 5 | | Toronto | 5 | |
Mojave | 8 | Box | World War | 6 | Box | Hobart | 7 | Box | Miguel Cabrera's | 3 | Box* | Mars | 4 | | Arkham | 4 | | Jumpin Jack | 2 | | Underwater | 2 | |
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Game 40 | Hornsby | 2 | Box* | Cincinnati | 0 | Box | Garreg Mach | 1 | Box | Little Mack | 2 | Box | Miguel Cabrera's | 3 | | Underwater | 3 | | Jumpin Jack | 6 | | Arkham | 8 | |
Toronto | 5 | Box | Roswell | 4 | Box | Kylertown | 4 | Box | Dave's | 5 | Box | Mojave | 7 | | Mars | 5 | | World War | 3 | | Hobart | 6 | |
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Game 41 | Hornsby | 0 | Box | Cincinnati | 3 | Box | Garreg Mach | 3 | Box | Little Mack | 3 | Box | Miguel Cabrera's | 4 | | Underwater | 5 | | Jumpin Jack | 5 | | Arkham | 6 | |
Toronto | 10 | Box | Roswell | 6 | Box | Kylertown | 4 | Box | Dave's | 2 | Box | Mojave | 2 | | Mars | 5 | | World War | 8 | | Hobart | 3 | |
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Game 42 | Hornsby | 6 | Box | Cincinnati | 1 | Box | Garreg Mach | 2 | Box | Little Mack | 5 | Box | Miguel Cabrera's | 5 | | Underwater | 5 | | Jumpin Jack | 6 | | Arkham | 9 | |
Toronto | 4 | Box | Roswell | 8 | Box | Kylertown | 4 | Box | Dave's | 0 | Box | Mojave | 3 | | Mars | 3 | | World War | 6 | | Hobart | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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