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Week 8 Schedule - Triple Crown League
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Game 43 | Hornsby | 3 | Box | Kylertown | 1 | Box | Garreg Mach | 3 | Box | Little Mack | 6 | Box | Toronto | 2 | | Cincinnati | 7 | | Dave's | 6 | | Roswell | 4 | |
Mars | 4 | Box | Arkham | 4 | Box* | Hobart | 6 | Box | Jumpin Jack | 5 | Box | Underwater | 7 | | World War | 5 | | Mojave | 3 | | Miguel Cabrera's | 4 | |
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Game 44 | Hornsby | 3 | Box* | Kylertown | 3 | Box* | Garreg Mach | 7 | Box | Little Mack | 6 | Box | Toronto | 2 | | Cincinnati | 2 | | Dave's | 9 | | Roswell | 4 | |
Mars | 2 | Box | Arkham | 4 | Box | Hobart | 3 | Box | Jumpin Jack | 2 | Box | Underwater | 6 | | World War | 3 | | Mojave | 7 | | Miguel Cabrera's | 1 | |
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Game 45 | Hornsby | 3 | Box | Kylertown | 2 | Box | Garreg Mach | 5 | Box | Little Mack | 6 | Box | Toronto | 4 | | Cincinnati | 5 | | Dave's | 4 | | Roswell | 5 | |
Mars | 4 | Box | Arkham | 7 | Box | Hobart | 6 | Box | Jumpin Jack | 6 | Box | Underwater | 7 | | World War | 3 | | Mojave | 4 | | Miguel Cabrera's | 0 | |
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Game 46 | Underwater | 4 | Box* | Jumpin Jack | 8 | Box | Arkham | 2 | Box | Mojave | 4 | Box* | Hornsby | 3 | | Cincinnati | 2 | | Garreg Mach | 0 | | Little Mack | 5 | |
Mars | 2 | Box | World War | 5 | Box | Hobart | 6 | Box* | Miguel Cabrera's | 4 | Box | Toronto | 3 | | Roswell | 6 | | Kylertown | 7 | | Dave's | 3 | |
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Game 47 | Underwater | 5 | Box | Jumpin Jack | 6 | Box | Arkham | 2 | Box | Mojave | 3 | Box | Hornsby | 1 | | Cincinnati | 5 | | Garreg Mach | 6 | | Little Mack | 4 | |
Mars | 5 | Box | World War | 3 | Box | Hobart | 4 | Box* | Miguel Cabrera's | 2 | Box | Toronto | 2 | | Roswell | 4 | | Kylertown | 3 | | Dave's | 7 | |
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Game 48 | Underwater | 3 | Box* | Jumpin Jack | 3 | Box | Arkham | 4 | Box | Mojave | 1 | Box | Hornsby | 4 | | Cincinnati | 6 | | Garreg Mach | 8 | | Little Mack | 0 | |
Mars | 1 | Box | World War | 4 | Box | Hobart | 7 | Box | Miguel Cabrera's | 2 | Box | Toronto | 8 | | Roswell | 2 | | Kylertown | 4 | | Dave's | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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