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Week 15 Schedule - British Invasion League
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Game 85 | Wales | 4 | Box* | Sticky | 5 | Box | Abbey Road | 7 | Box | English | 4 | Box | Fresh | 3 | | York | 4 | | Band of Brothers | 5 | | Waterloo | 3 | |
Desert | 6 | Box | Kingston | 4 | Box | Let's Play | 5 | Box | House of the RISING | 2 | Box | Dave Clark Five | 7 | | London | 3 | | As Seen | 0 | | Time | 9 | |
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Game 86 | Wales | 4 | Box | Sticky | 8 | Box | Abbey Road | 4 | Box | English | 4 | Box* | Fresh | 7 | | York | 6 | | Band of Brothers | 5 | | Waterloo | 5 | |
Desert | 5 | Box | Kingston | 3 | Box | Let's Play | 3 | Box | House of the RISING | 2 | Box | Dave Clark Five | 3 | | London | 7 | | As Seen | 4 | | Time | 4 | |
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Game 87 | Wales | 6 | Box | Sticky | 8 | Box | Abbey Road | 4 | Box* | English | 7 | Box | Fresh | 8 | | York | 6 | | Band of Brothers | 5 | | Waterloo | 4 | |
Desert | 3 | Box | Kingston | 6 | Box | Let's Play | 4 | Box | House of the RISING | 7 | Box | Dave Clark Five | 1 | | London | 4 | | As Seen | 6 | | Time | 3 | |
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Game 88 | Time | 2 | Box | Dave Clark Five | 7 | Box | Band of Brothers | 5 | Box* | Waterloo | 5 | Box | Fresh | 3 | | York | 4 | | London | 6 | | As Seen | 6 | |
Wales | 7 | Box | Kingston | 3 | Box | English | 5 | Box* | Desert | 4 | Box | Sticky | 6 | | Abbey Road | 4 | | Let's Play | 6 | | House of the RISING | 6 | |
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Game 89 | Time | 1 | Box | Dave Clark Five | 5 | Box | Band of Brothers | 6 | Box | Waterloo | 4 | Box* | Fresh | 3 | | York | 4 | | London | 2 | | As Seen | 3 | |
Wales | 9 | Box | Kingston | 0 | Box | English | 5 | Box | Desert | 3 | Box | Sticky | 5 | | Abbey Road | 3 | | Let's Play | 4 | | House of the RISING | 4 | |
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Game 90 | Time | 3 | Box | Dave Clark Five | 5 | Box | Band of Brothers | 4 | Box | Waterloo | 2 | Box | Fresh | 2 | | York | 4 | | London | 3 | | As Seen | 7 | |
Wales | 3 | Box | Kingston | 4 | Box | English | 9 | Box | Desert | 3 | Box | Sticky | 4 | | Abbey Road | 6 | | Let's Play | 2 | | House of the RISING | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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