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Week 16 Schedule - British Invasion League
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Game 91 | House of the RISING | 1 | Box* | Wales | 7 | Box | Sticky | 4 | Box | Abbey Road | 4 | Box | Fresh | 2 | | York | 3 | | Band of Brothers | 2 | | Waterloo | 5 | |
English | 4 | Box | Desert | 1 | Box | Kingston | 3 | Box | Let's Play | 3 | Box | Dave Clark Five | 7 | | London | 4 | | As Seen | 2 | | Time | 8 | |
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Game 92 | House of the RISING | 3 | Box* | Wales | 6 | Box | Sticky | 5 | Box | Abbey Road | 2 | Box | Fresh | 4 | | York | 4 | | Band of Brothers | 8 | | Waterloo | 8 | |
English | 3 | Box* | Desert | 6 | Box | Kingston | 2 | Box* | Let's Play | 3 | Box | Dave Clark Five | 2 | | London | 4 | | As Seen | 3 | | Time | 6 | |
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Game 93 | House of the RISING | 3 | Box | Wales | 3 | Box | Sticky | 2 | Box | Abbey Road | 6 | Box | Fresh | 5 | | York | 4 | | Band of Brothers | 5 | | Waterloo | 4 | |
English | 6 | Box | Desert | 7 | Box | Kingston | 3 | Box | Let's Play | 3 | Box | Dave Clark Five | 2 | | London | 3 | | As Seen | 7 | | Time | 6 | |
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Game 94 | As Seen | 5 | Box* | York | 3 | Box | Dave Clark Five | 5 | Box | Waterloo | 4 | Box | Fresh | 6 | | Time | 7 | | Band of Brothers | 0 | | London | 5 | |
House of the RISING | 5 | Box | Abbey Road | 6 | Box | Kingston | 2 | Box | Desert | 5 | Box | Sticky | 3 | | Wales | 1 | | English | 4 | | Let's Play | 4 | |
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Game 95 | As Seen | 2 | Box | York | 4 | Box | Dave Clark Five | 5 | Box | Waterloo | 5 | Box | Fresh | 3 | | Time | 2 | | Band of Brothers | 0 | | London | 1 | |
House of the RISING | 1 | Box | Abbey Road | 3 | Box | Kingston | 5 | Box | Desert | 4 | Box* | Sticky | 5 | | Wales | 2 | | English | 2 | | Let's Play | 5 | |
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Game 96 | As Seen | 6 | Box | York | 6 | Box* | Dave Clark Five | 4 | Box | Waterloo | 6 | Box | Fresh | 8 | | Time | 5 | | Band of Brothers | 1 | | London | 3 | |
House of the RISING | 5 | Box | Abbey Road | 6 | Box | Kingston | 3 | Box | Desert | 6 | Box | Sticky | 3 | | Wales | 4 | | English | 2 | | Let's Play | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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