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Week 18 Schedule - British Invasion League
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Game 103 | Fresh | 3 | Box | York | 6 | Box | Band of Brothers | 4 | Box | Waterloo | 6 | Box | Kingston | 6 | | Let's Play | 3 | | House of the RISING | 5 | | Wales | 7 | |
Dave Clark Five | 2 | Box | London | 7 | Box | As Seen | 6 | Box | Time | 9 | Box | Sticky | 3 | | Abbey Road | 9 | | English | 3 | | Desert | 6 | |
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Game 104 | Fresh | 6 | Box | York | 5 | Box | Band of Brothers | 3 | Box | Waterloo | 3 | Box | Kingston | 5 | | Let's Play | 7 | | House of the RISING | 6 | | Wales | 8 | |
Dave Clark Five | 6 | Box | London | 2 | Box | As Seen | 6 | Box* | Time | 3 | Box | Sticky | 2 | | Abbey Road | 5 | | English | 5 | | Desert | 4 | |
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Game 105 | Fresh | 4 | Box | York | 7 | Box* | Band of Brothers | 15 | Box | Waterloo | 7 | Box | Kingston | 6 | | Let's Play | 8 | | House of the RISING | 5 | | Wales | 6 | |
Dave Clark Five | 7 | Box | London | 1 | Box | As Seen | 3 | Box* | Time | 7 | Box* | Sticky | 2 | | Abbey Road | 8 | | English | 4 | | Desert | 6 | |
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Game 106 | Dave Clark Five | 6 | Box | York | 7 | Box | Time | 6 | Box | London | 5 | Box | Fresh | 3 | | As Seen | 0 | | Band of Brothers | 2 | | Waterloo | 6 | |
Kingston | 3 | Box | Abbey Road | 3 | Box | Wales | 3 | Box | Let's Play | 4 | Box | Sticky | 5 | | House of the RISING | 7 | | English | 5 | | Desert | 7 | |
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Game 107 | Dave Clark Five | 1 | Box | York | 7 | Box | Time | 3 | Box | London | 3 | Box | Fresh | 3 | | As Seen | 4 | | Band of Brothers | 12 | | Waterloo | 2 | |
Kingston | 1 | Box | Abbey Road | 6 | Box | Wales | 9 | Box | Let's Play | 3 | Box* | Sticky | 7 | | House of the RISING | 4 | | English | 4 | | Desert | 2 | |
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Game 108 | Dave Clark Five | 6 | Box | York | 2 | Box | Time | 4 | Box | London | 7 | Box | Fresh | 4 | | As Seen | 5 | | Band of Brothers | 5 | | Waterloo | 4 | |
Kingston | 2 | Box | Abbey Road | 6 | Box | Wales | 4 | Box | Let's Play | 5 | Box | Sticky | 5 | | House of the RISING | 4 | | English | 6 | | Desert | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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