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Week 17 Schedule - British Invasion League
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Game 97 | Fresh | 4 | Box | York | 7 | Box | Band of Brothers | 6 | Box | Waterloo | 5 | Box | Let's Play | 3 | | House of the RISING | 6 | | Wales | 2 | | Sticky | 2 | |
Dave Clark Five | 2 | Box | London | 3 | Box | As Seen | 1 | Box | Time | 2 | Box | Abbey Road | 4 | | English | 2 | | Desert | 2 | | Kingston | 4 | |
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Game 98 | Fresh | 7 | Box* | York | 3 | Box | Band of Brothers | 6 | Box | Waterloo | 2 | Box | Let's Play | 6 | | House of the RISING | 5 | | Wales | 2 | | Sticky | 4 | |
Dave Clark Five | 7 | Box | London | 1 | Box | As Seen | 6 | Box | Time | 2 | Box | Abbey Road | 4 | | English | 7 | | Desert | 8 | | Kingston | 5 | |
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Game 99 | Fresh | 6 | Box* | York | 7 | Box* | Band of Brothers | 3 | Box | Waterloo | 2 | Box | Let's Play | 5 | | House of the RISING | 6 | | Wales | 4 | | Sticky | 4 | |
Dave Clark Five | 5 | Box* | London | 4 | Box | As Seen | 1 | Box | Time | 2 | Box | Abbey Road | 4 | | English | 3 | | Desert | 6 | | Kingston | 5 | |
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Game 100 | Fresh | 6 | Box | York | 4 | Box | Band of Brothers | 4 | Box | Waterloo | 6 | Box | London | 3 | | Dave Clark Five | 6 | | As Seen | 2 | | Time | 9 | |
Sticky | 4 | Box | Abbey Road | 2 | Box | English | 5 | Box | Desert | 7 | Box | Let's Play | 5 | | Kingston | 9 | | House of the RISING | 4 | | Wales | 6 | |
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Game 101 | Fresh | 7 | Box | York | 7 | Box | Band of Brothers | 5 | Box* | Waterloo | 5 | Box | London | 5 | | Dave Clark Five | 3 | | As Seen | 4 | | Time | 3 | |
Sticky | 6 | Box | Abbey Road | 8 | Box | English | 6 | Box | Desert | 4 | Box | Let's Play | 3 | | Kingston | 5 | | House of the RISING | 0 | | Wales | 6 | |
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Game 102 | Fresh | 9 | Box | York | 2 | Box | Band of Brothers | 6 | Box | Waterloo | 11 | Box | London | 3 | | Dave Clark Five | 5 | | As Seen | 7 | | Time | 4 | |
Sticky | 4 | Box* | Abbey Road | 6 | Box | English | 6 | Box | Desert | 4 | Box | Let's Play | 3 | | Kingston | 8 | | House of the RISING | 7 | | Wales | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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