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Week 17 Schedule - Shadowball League
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Game 97 | Norfolk | 4 | Box* | McCool's | 8 | Box | Motley | 7 | Box | Las Vegas | 1 | Box | Bingo | 3 | | Kingston | 4 | | Ghost | 8 | | Inevitability | 4 | |
Australia | 2 | Box | Cal Tech | 5 | Box | Stockholm | 3 | Box | Cleveland | 3 | Box | Tombstone | 7 | | Cool Papa Bell | 3 | | Bedrock | 4 | | Dayton | 6 | |
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Game 98 | Norfolk | 3 | Box | McCool's | 7 | Box | Motley | 2 | Box | Las Vegas | 2 | Box | Bingo | 2 | | Kingston | 4 | | Ghost | 6 | | Inevitability | 4 | |
Australia | 3 | Box | Cal Tech | 7 | Box | Stockholm | 6 | Box | Cleveland | 4 | Box* | Tombstone | 4 | | Cool Papa Bell | 8 | | Bedrock | 1 | | Dayton | 5 | |
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Game 99 | Norfolk | 6 | Box | McCool's | 6 | Box | Motley | 3 | Box | Las Vegas | 5 | Box | Bingo | 5 | | Kingston | 3 | | Ghost | 5 | | Inevitability | 6 | |
Australia | 3 | Box* | Cal Tech | 4 | Box* | Stockholm | 3 | Box | Cleveland | 4 | Box | Tombstone | 2 | | Cool Papa Bell | 3 | | Bedrock | 2 | | Dayton | 5 | |
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Game 100 | Norfolk | 5 | Box | McCool's | 4 | Box | Motley | 3 | Box | Las Vegas | 7 | Box | Cal Tech | 2 | | Australia | 6 | | Stockholm | 9 | | Cleveland | 10 | |
Inevitability | 4 | Box | Tombstone | 5 | Box | Cool Papa Bell | 7 | Box | Bedrock | 3 | Box | Bingo | 5 | | Dayton | 3 | | Kingston | 8 | | Ghost | 6 | |
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Game 101 | Norfolk | 10 | Box | McCool's | 7 | Box | Motley | 5 | Box | Las Vegas | 4 | Box | Cal Tech | 6 | | Australia | 8 | | Stockholm | 2 | | Cleveland | 6 | |
Inevitability | 1 | Box | Tombstone | 6 | Box | Cool Papa Bell | 1 | Box | Bedrock | 4 | Box* | Bingo | 7 | | Dayton | 2 | | Kingston | 7 | | Ghost | 3 | |
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Game 102 | Norfolk | 4 | Box | McCool's | 8 | Box | Motley | 5 | Box* | Las Vegas | 7 | Box | Cal Tech | 3 | | Australia | 7 | | Stockholm | 4 | | Cleveland | 4 | |
Inevitability | 8 | Box | Tombstone | 8 | Box | Cool Papa Bell | 6 | Box | Bedrock | 7 | Box | Bingo | 3 | | Dayton | 4 | | Kingston | 5 | | Ghost | 6 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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