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Week 18 Schedule - Shadowball League
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Game 103 | Norfolk | 9 | Box | McCool's | 7 | Box | Motley | 0 | Box | Las Vegas | 5 | Box | Dayton | 3 | | Bingo | 2 | | Kingston | 7 | | Ghost | 6 | |
Australia | 10 | Box | Cal Tech | 5 | Box | Stockholm | 10 | Box | Cleveland | 4 | Box | Inevitability | 3 | | Tombstone | 4 | | Cool Papa Bell | 9 | | Bedrock | 6 | |
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Game 104 | Norfolk | 7 | Box | McCool's | 5 | Box* | Motley | 5 | Box | Las Vegas | 10 | Box | Dayton | 3 | | Bingo | 6 | | Kingston | 7 | | Ghost | 3 | |
Australia | 3 | Box | Cal Tech | 2 | Box | Stockholm | 4 | Box | Cleveland | 6 | Box | Inevitability | 9 | | Tombstone | 3 | | Cool Papa Bell | 3 | | Bedrock | 7 | |
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Game 105 | Norfolk | 8 | Box | McCool's | 5 | Box | Motley | 6 | Box | Las Vegas | 4 | Box | Dayton | 4 | | Bingo | 7 | | Kingston | 7 | | Ghost | 6 | |
Australia | 6 | Box | Cal Tech | 5 | Box | Stockholm | 5 | Box* | Cleveland | 5 | Box | Inevitability | 4 | | Tombstone | 9 | | Cool Papa Bell | 6 | | Bedrock | 9 | |
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Game 106 | Australia | 1 | Box | McCool's | 3 | Box | Cleveland | 0 | Box | Cal Tech | 4 | Box | Norfolk | 8 | | Stockholm | 6 | | Motley | 6 | | Las Vegas | 6 | |
Dayton | 5 | Box | Tombstone | 4 | Box | Ghost | 5 | Box | Bingo | 8 | Box | Inevitability | 4 | | Kingston | 6 | | Cool Papa Bell | 4 | | Bedrock | 2 | |
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Game 107 | Australia | 11 | Box | McCool's | 3 | Box | Cleveland | 1 | Box | Cal Tech | 6 | Box | Norfolk | 3 | | Stockholm | 6 | | Motley | 6 | | Las Vegas | 2 | |
Dayton | 4 | Box | Tombstone | 4 | Box* | Ghost | 6 | Box | Bingo | 6 | Box* | Inevitability | 6 | | Kingston | 3 | | Cool Papa Bell | 4 | | Bedrock | 5 | |
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Game 108 | Australia | 3 | Box | McCool's | 7 | Box | Cleveland | 4 | Box | Cal Tech | 2 | Box | Norfolk | 4 | | Stockholm | 1 | | Motley | 7 | | Las Vegas | 4 | |
Dayton | 2 | Box | Tombstone | 2 | Box | Ghost | 8 | Box | Bingo | 3 | Box | Inevitability | 7 | | Kingston | 6 | | Cool Papa Bell | 3 | | Bedrock | 10 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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