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Week 19 Schedule - Shadowball League
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Game 109 | Bedrock | 3 | Box* | Dayton | 5 | Box* | Bingo | 6 | Box | Kingston | 8 | Box | Norfolk | 2 | | McCool's | 4 | | Motley | 5 | | Las Vegas | 3 | |
Ghost | 3 | Box | Inevitability | 5 | Box | Tombstone | 4 | Box* | Cool Papa Bell | 7 | Box | Australia | 5 | | Cal Tech | 4 | | Stockholm | 3 | | Cleveland | 10 | |
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Game 110 | Bedrock | 5 | Box* | Dayton | 5 | Box* | Bingo | 10 | Box | Kingston | 10 | Box* | Norfolk | 4 | | McCool's | 4 | | Motley | 5 | | Las Vegas | 9 | |
Ghost | 0 | Box | Inevitability | 2 | Box | Tombstone | 10 | Box | Cool Papa Bell | 2 | Box | Australia | 5 | | Cal Tech | 6 | | Stockholm | 4 | | Cleveland | 8 | |
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Game 111 | Bedrock | 2 | Box | Dayton | 4 | Box | Bingo | 2 | Box* | Kingston | 7 | Box | Norfolk | 3 | | McCool's | 7 | | Motley | 3 | | Las Vegas | 6 | |
Ghost | 2 | Box | Inevitability | 3 | Box | Tombstone | 4 | Box | Cool Papa Bell | 6 | Box | Australia | 4 | | Cal Tech | 4 | | Stockholm | 2 | | Cleveland | 4 | |
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Game 112 | Norfolk | 7 | Box | Stockholm | 5 | Box* | Cal Tech | 3 | Box* | Australia | 6 | Box | Cleveland | 2 | | McCool's | 6 | | Motley | 4 | | Las Vegas | 4 | |
Inevitability | 3 | Box* | Kingston | 6 | Box | Bingo | 4 | Box* | Dayton | 7 | Box* | Ghost | 2 | | Tombstone | 3 | | Cool Papa Bell | 3 | | Bedrock | 8 | |
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Game 113 | Norfolk | 4 | Box* | Stockholm | 5 | Box | Cal Tech | 4 | Box | Australia | 6 | Box | Cleveland | 3 | | McCool's | 8 | | Motley | 7 | | Las Vegas | 4 | |
Inevitability | 7 | Box | Kingston | 3 | Box | Bingo | 7 | Box | Dayton | 4 | Box | Ghost | 4 | | Tombstone | 4 | | Cool Papa Bell | 5 | | Bedrock | 8 | |
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Game 114 | Norfolk | 3 | Box | Stockholm | 10 | Box | Cal Tech | 4 | Box | Australia | 7 | Box | Cleveland | 5 | | McCool's | 7 | | Motley | 9 | | Las Vegas | 3 | |
Inevitability | 6 | Box | Kingston | 3 | Box | Bingo | 3 | Box | Dayton | 4 | Box | Ghost | 8 | | Tombstone | 4 | | Cool Papa Bell | 7 | | Bedrock | 6 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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