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Week 20 Schedule - Shadowball League
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Game 115 | Norfolk | 5 | Box | McCool's | 7 | Box | Motley | 6 | Box | Las Vegas | 4 | Box* | Cool Papa Bell | 3 | | Bedrock | 5 | | Dayton | 5 | | Bingo | 5 | |
Australia | 2 | Box | Cal Tech | 4 | Box | Stockholm | 4 | Box | Cleveland | 4 | Box* | Kingston | 4 | | Ghost | 7 | | Inevitability | 5 | | Tombstone | 5 | |
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Game 116 | Norfolk | 8 | Box | McCool's | 1 | Box | Motley | 4 | Box | Las Vegas | 15 | Box | Cool Papa Bell | 1 | | Bedrock | 4 | | Dayton | 5 | | Bingo | 5 | |
Australia | 3 | Box | Cal Tech | 4 | Box | Stockholm | 6 | Box | Cleveland | 1 | Box | Kingston | 4 | | Ghost | 3 | | Inevitability | 4 | | Tombstone | 9 | |
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Game 117 | Norfolk | 3 | Box | McCool's | 3 | Box | Motley | 9 | Box | Las Vegas | 6 | Box | Cool Papa Bell | 1 | | Bedrock | 8 | | Dayton | 3 | | Bingo | 4 | |
Australia | 8 | Box | Cal Tech | 4 | Box | Stockholm | 5 | Box | Cleveland | 2 | Box | Kingston | 5 | | Ghost | 2 | | Inevitability | 8 | | Tombstone | 4 | |
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Game 118 | Norfolk | 5 | Box | McCool's | 7 | Box | Motley | 2 | Box | Las Vegas | 6 | Box | Stockholm | 2 | | Cal Tech | 8 | | Cleveland | 3 | | Australia | 3 | |
Inevitability | 5 | Box | Tombstone | 4 | Box | Cool Papa Bell | 6 | Box | Bedrock | 2 | Box | Kingston | 6 | | Bingo | 8 | | Ghost | 1 | | Dayton | 4 | |
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Game 119 | Norfolk | 1 | Box | McCool's | 2 | Box | Motley | 3 | Box | Las Vegas | 2 | Box | Stockholm | 5 | | Cal Tech | 3 | | Cleveland | 4 | | Australia | 0 | |
Inevitability | 6 | Box* | Tombstone | 6 | Box | Cool Papa Bell | 2 | Box | Bedrock | 7 | Box | Kingston | 7 | | Bingo | 2 | | Ghost | 1 | | Dayton | 2 | |
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Game 120 | Norfolk | 1 | Box | McCool's | 1 | Box | Motley | 6 | Box | Las Vegas | 0 | Box | Stockholm | 8 | | Cal Tech | 4 | | Cleveland | 5 | | Australia | 3 | |
Inevitability | 4 | Box | Tombstone | 6 | Box* | Cool Papa Bell | 1 | Box | Bedrock | 3 | Box | Kingston | 0 | | Bingo | 5 | | Ghost | 3 | | Dayton | 2 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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