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Week 21 Schedule - Shadowball League
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Game 121 | Norfolk | 4 | Box* | McCool's | 2 | Box | Motley | 4 | Box | Las Vegas | 2 | Box | Tombstone | 3 | | Cool Papa Bell | 3 | | Bedrock | 3 | | Dayton | 6 | |
Australia | 6 | Box | Cal Tech | 5 | Box | Stockholm | 8 | Box | Cleveland | 3 | Box | Bingo | 5 | | Kingston | 4 | | Ghost | 2 | | Inevitability | 4 | |
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Game 122 | Norfolk | 3 | Box | McCool's | 6 | Box | Motley | 4 | Box | Las Vegas | 4 | Box* | Tombstone | 4 | | Cool Papa Bell | 5 | | Bedrock | 7 | | Dayton | 3 | |
Australia | 7 | Box | Cal Tech | 6 | Box | Stockholm | 2 | Box | Cleveland | 4 | Box | Bingo | 3 | | Kingston | 7 | | Ghost | 4 | | Inevitability | 3 | |
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Game 123 | Norfolk | 4 | Box | McCool's | 3 | Box | Motley | 5 | Box | Las Vegas | 1 | Box | Tombstone | 3 | | Cool Papa Bell | 4 | | Bedrock | 3 | | Dayton | 3 | |
Australia | 7 | Box | Cal Tech | 5 | Box | Stockholm | 5 | Box | Cleveland | 4 | Box | Bingo | 3 | | Kingston | 3 | | Ghost | 3 | | Inevitability | 3 | |
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Game 124 | Cal Tech | 3 | Box | Cleveland | 7 | Box | Motley | 1 | Box | Stockholm | 3 | Box | Norfolk | 6 | | McCool's | 4 | | Australia | 6 | | Las Vegas | 4 | |
Bingo | 3 | Box | Ghost | 2 | Box | Cool Papa Bell | 3 | Box | Kingston | 6 | Box | Inevitability | 2 | | Tombstone | 5 | | Dayton | 2 | | Bedrock | 2 | |
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Game 125 | Cal Tech | 6 | Box | Cleveland | 6 | Box | Motley | 8 | Box | Stockholm | 2 | Box | Norfolk | 8 | | McCool's | 4 | | Australia | 5 | | Las Vegas | 6 | |
Bingo | 3 | Box* | Ghost | 6 | Box | Cool Papa Bell | 1 | Box | Kingston | 0 | Box | Inevitability | 4 | | Tombstone | 9 | | Dayton | 4 | | Bedrock | 6 | |
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Game 126 | Cal Tech | 5 | Box | Cleveland | 2 | Box | Motley | 2 | Box | Stockholm | 6 | Box* | Norfolk | 2 | | McCool's | 7 | | Australia | 5 | | Las Vegas | 5 | |
Bingo | 5 | Box | Ghost | 5 | Box | Cool Papa Bell | 6 | Box | Kingston | 3 | Box | Inevitability | 3 | | Tombstone | 6 | | Dayton | 4 | | Bedrock | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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