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Week 22 Schedule - Shadowball League
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Game 127 | Inevitability | 7 | Box | Tombstone | 7 | Box | Cool Papa Bell | 2 | Box | Bedrock | 3 | Box | Norfolk | 6 | | McCool's | 3 | | Motley | 4 | | Las Vegas | 4 | |
Dayton | 6 | Box | Bingo | 9 | Box | Kingston | 3 | Box | Ghost | 6 | Box | Australia | 2 | | Cal Tech | 4 | | Stockholm | 6 | | Cleveland | 11 | |
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Game 128 | Inevitability | 6 | Box | Tombstone | 11 | Box | Cool Papa Bell | 4 | Box | Bedrock | 3 | Box | Norfolk | 3 | | McCool's | 4 | | Motley | 1 | | Las Vegas | 7 | |
Dayton | 4 | Box | Bingo | 9 | Box | Kingston | 1 | Box | Ghost | 3 | Box | Australia | 7 | | Cal Tech | 3 | | Stockholm | 11 | | Cleveland | 6 | |
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Game 129 | Inevitability | 7 | Box | Tombstone | 4 | Box | Cool Papa Bell | 5 | Box | Bedrock | 5 | Box | Norfolk | 6 | | McCool's | 2 | | Motley | 4 | | Las Vegas | 7 | |
Dayton | 4 | Box | Bingo | 6 | Box | Kingston | 1 | Box | Ghost | 3 | Box | Australia | 5 | | Cal Tech | 5 | | Stockholm | 5 | | Cleveland | 7 | |
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Game 130 | Norfolk | 7 | Box | Cal Tech | 5 | Box* | Stockholm | 6 | Box | Cleveland | 4 | Box* | Australia | 4 | | McCool's | 6 | | Motley | 13 | | Las Vegas | 5 | |
Inevitability | 5 | Box | Bingo | 3 | Box | Kingston | 4 | Box | Ghost | 3 | Box | Dayton | 6 | | Tombstone | 9 | | Cool Papa Bell | 6 | | Bedrock | 7 | |
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Game 131 | Norfolk | 4 | Box | Cal Tech | 4 | Box | Stockholm | 3 | Box | Cleveland | 2 | Box | Australia | 3 | | McCool's | 3 | | Motley | 2 | | Las Vegas | 3 | |
Inevitability | 3 | Box* | Bingo | 1 | Box | Kingston | 3 | Box* | Ghost | 1 | Box | Dayton | 4 | | Tombstone | 4 | | Cool Papa Bell | 2 | | Bedrock | 6 | |
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Game 132 | Norfolk | 5 | Box | Cal Tech | 3 | Box | Stockholm | 3 | Box | Cleveland | 3 | Box | Australia | 1 | | McCool's | 5 | | Motley | 2 | | Las Vegas | 5 | |
Inevitability | 11 | Box | Bingo | 2 | Box | Kingston | 3 | Box | Ghost | 3 | Box* | Dayton | 4 | | Tombstone | 6 | | Cool Papa Bell | 4 | | Bedrock | 2 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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